MAME Git (2015/01/09) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Commit missing files. (nw)
* zn: implement (incomplete?) ROM banking in nbajamex, shows some graphics now [Peter Ferrie]
* Merge pull request #97 from RealComboman/patch-3
added output so artwork can display current gear settings
* added output so artwork can display current gear settings
ignore previous push request, missing braces.
* seta2.c: Minor info update - NW
* New Game Added - Endless Riches
New Game Added
-----------------------------------------
Endless Riches [Brian Troha]
* Fixed Visual Studio source analysis warnings. (nw)
* Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into
$(OSD).mak. Added sanity check to makefile. [Couriersud]
* Fix bug in work_osd.c causing discrete sound to crash. [Tafoid, Haze,
Couriersud]
* - Moved OS specific low level code to osd/modules/lib.
- Removed duplicate code
- Should support LIB/BASELIB separation better going forward
* fix s_flags[] array out of bounds access
* fix incorrect cr+lf (nw)
* Load proms for Black Window prototype (no whatsnew)
* midtunit.c, midwunit.c, midyunit.c: reduced tagmap lookups (nw)
* another minor comment change (nw)
another minor comment change (nw)
* Minor comment fixes (nw)
Minor comment fixes (nw)
* osd_work: use same SPIN_LOOP_TIME value on all platforms (nw)
* fixed testkeys linking on Windows (nw)
Download:MAME Git (2015/01/09) x86
Download:MAME Git (2015/01/09) x64
Source: Here
2015-01-09
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