EmuCR Feeds
Email Us

MAMEMAME Git (2015/01/07) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge pull request #68 from ZoeB/master
Rename joystick inputs for robotron (williams.c) (nw)
* Rename joystick inputs
Bring Robotron's joystick naming conventions inline with Smash TV's.
* New games marked as GAME_IS_SKELETON
------------------------------------
Missile-X [TTL] [Andrew Welburn]
* SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear
filtering. [Couriersud]
* Fixed two SDL2 bugs:
- Window height was 0 after a switch from fullscreen to windowed if
sdlmame was started in fullscreen
- Fixed -switchres. This is now working on Ubuntu 14.04 again.
Performance will vary on your hardware and drivers and I suspect
SDL to be partly broken.
* MT02386: removed TODO about rthunder1 crash (nw)
nobody was able to reproduce it
* reverted previous change, since it does not interact well with the rest of the
creation code. a better fix is in progress :)
* Proposal to fix MT05682 (SDL resize issue). Please check and provide
feedback whether MT05682 can be closed. (nw)
* Fixed linking of chdman (nw)
* correct title
* osd_work.c: lowered SPIN_LOOP_TIME / TODOs (nw)
this at least greatly reduces the CPU load when running n64dd
* osd_work.c: limit WORK_QUEUE_FLAG_HIGH_FREQ to 3 threads since we don't scale well above / logging (nw)
tested with n64dd on Windows with Intel Sandy Bridge i7-2600k with GCC
and Visual Studio 2013 compiles with and without optimization
* osd_work.c: only allocate main threads when WORK_QUEUE_FLAG_MULTI / some logging of thread count / fixed clang warning (nw)

Download:MAME Git (2015/01/07) x86
Download:MAME Git (2015/01/07) x64
Source: Here

1 Comments:

  1. Nichole, please build UME too
    To compile UME, just...

    set path=c:\mingw64-w64\bin
    make TARGET=ume

    ReplyDelete

Can't post a comment? Try This!