EmuCR Feeds
Email Us

MAMEMAME Git (2015/01/06) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* senjyo.c: added save state support, removed unneeded include, member variables and suffixes (nw)
* Greatly reduced tagmap lookups in namcos2 and namcos21 (nw)
* Description changes for assorted devices to improve readability/uniformity from MASH (nw)
* Minor code path optimization. (nw)
* Use templates to implement spinning in work_osd.c. This will fix
radikalb and other games using poly.c. (nw)
* some small work_osd.c refactoring and lots of TODOs (nw)
* Fixed button assignments to match actual hardware (swapped A&B) which makes Treasure Hunt play more logically as well. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Merge branch 'master' of https://github.com/mamedev/mame
* Fix compile
* Merged winwork and sdlwork into osd/modules/sync/work_osd.c. Moved
miniwork.c to osd/modules/sync/work_mini.c
The makefile now adds either a OSD_SDL, OSD_WINDOWS or OSD_MINI
define to DEFS. This was necessary so that work_osd.c could determine
the build on a OSD level. (nw)
* Fix compile. Added member declaration to senjyo.h
* Merge branch 'master' of https://github.com/mamedev/mame
* Hopefully fix Visual Studio compile. (nw)
* Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* just for cross (nw)
* caveman (pinball) - simple code to draw the video screen (nw)
* Merge pull request #90 from lucab/lucab/mame-lua/gui-v2
luaengine: add HUD-like capabilities

Download:MAME Git (2015/01/06) x86
Download:MAME Git (2015/01/06) x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!