lsnes rr2 beta 22 is released. lsnes is a SNES rerecording emulator based on bsnes core.
lsnes rr2 beta 22 Changelog:
Lua: memory.getregisters()
Zeroize: Don't crash if size=0
Remove unused variable and some commented out debug code
movb -> lsnes_instance.mlogic
lsnes_memory -> lsnes_instance.memory
Don't extern lsnes_lua_state, it is only used in one file
lsnes_lua_state -> lsnes_instance.lua
lsnes_memorywatch -> lsnes_instance.mwatch
lsnes_vsetc -> lsnes_instance.setcache
Get rid of lsnes_vset[foo]
Instancefy inthread.cpp stuff
Instancefy subtitles.cpp stuff
Clean up some uses of lsnes_instance
Instancefy mbranch.cpp stuff
Kill unused generic_controller_name()
Instancefy multitrack.cpp stuff
Instancefy emustatus.cpp stuff
Split random number functions from misc.cpp to dedicated file
Move lsnes_kbd and lsnes_mapper to be instance vars
Command sets WIP
Simplify command::memory management
Use recursive locks to deal with the locking mess in command::*
Delete some unused fields
Fix valgrind warnings in inthread.cpp
Inverse binding sets
EVDEV: Select on joysticks
Listener object is better than 3 lambdas + handle
Initialize fdset before polling on it
Setting sets
Kill command::set::get_commands()
Reduce dependicies between header files
keyboard.cpp: Get rid of register_queue
keyboard-mapper.cpp: Get rid of register_queue
Lua.cpp: Get rid of register-queue
settingvar.cpp: Get rid of register_queue
Lua.cpp: Don't call unregister callbacks if nothing get unreg'd
Kill off register-queue
Rename some classes
Move memorywatch stuff to dedicated namespace
Namespacify mathexpr
Move lua-framebuffer to lua namespace
lua.hpp: Forward-declare keyboard::key
controller_frame_vector: Use object instead of lambda for notify
Scope listener base classes inside respective master classes
Fix keyboard::keyboard::all_keys and all_modifiers
Toggle sound mute command/hotkey
Move directory stuff to dedicated namespace
Move rename_overwrite from zip:: to directory::
Change some terms in UI
Don't crash if trying to select key without keys (shouldn't happen)
Instancefy alias binds management
Instancefy next rrdata
Instancefy internal emulation thread execution queue
Instancefy cart mappings
Make main controllers state a instance variable
Introduce run_show_error() and use it to clean up some code
Instancefy project state
Don't crash on exit with voice track loaded
Get rid of most absolute refs to lsnes_instance in src/core
run in emu thread: Throw exceptions over thread switches
Gambatte: Fix bus write breaks
Gambatte: Fix execute breaks on bus and IOAMHRAM
Don't corrupt memory when trying to GC various items on exit
Make the emulator harder to imporperly quit
Fix all sort of Windows stupidities
Add some test commands
Refactor debugging into instance object
Faster arithmetic modulo 2^255-19 on 64-bit
Remove broken crap
Some optimizations & fixes
Some more optimization, some test code for this thing
Move some debug stuff to be in class scope
Instancefy framerate stuff
Instancefy framebuffer stuff
Make various instance stuff to take references to other instance objs
Do some more stuff missed in last commit
Factor queue stuff to its own file
Make instance vars to be pointers
Properly handle deletes if those behave oddly on some platform
Remove unused dump_region_map()
Rewrite basic video dumping framework
Instancefy button manager stuff
Make helper class for instance member allocation / deallocation
Combine some small headers together
Factor message stream stuff to its own files
Some #include cleanup
Move render_video_hud and killed_audio_length to master dumper class
Refactor video dump framedrop handling
Instancefy dispatch stuff
Move action_update to be via dispatch
Remove unused load_rom_from_commandline
More include cleanups
Instancefy base mmio stuff
Get rid of direct references to emulation thread in branchesmenu.cpp
Use variable obtained earlier for current branch
Cleanup direct emulation thread references in editor-authors.cpp
Get rid of direct references from dumpmenu.cpp to emulation thread
Remove direct emulation thread references from keyboard.cpp
Sweep instance variables upward in UI code
Fix repainting status panel
More sweeping instance variables up
Eliminate settings_tab::call_window_fit(), nothing uses it
Push instances up out from settings window code
Push instance vars out of keyboard/mouse driver code
Do not use CORE() multiple times in the same function, it is pointless
Use helper class to simplify per-instance external vars
Fix warnings from valgrind
Refactor slotcache to be instance variable
Make some values const, remove some unused stuff
Lua: Memory address object
Kill emulation_thread, nothing uses it
lua::state::reset(): Use get instead of get_soft
Instancefy lua core stuff
Don't crash if exiting on panic
When panicing, show last message (as it is presumably related)
read_lua_fragment: Don't duplicate the script infinite number of times
Actually don't start if sysrc.lua is bad
Remove Lua 5.1 support
Make some arrow magic constants in gui-arrow.cpp const
Make render queue scratch variables instance variables
Some non-instance variables cleanup
Cleanup unused boost includes
Instancefy audioapi core (but not driver) stuff
Make some static variables in audioapi functions fields of audioapi class
Instancefy currently loaded ROM
Privatefy loaded_rom rtype, region and orig_region
Refactor save jukebox handling into its own class
Make class for emulator run mode
Factor updating status to its own class
Cleanup some symbols
Fix updating statusbar on save slot change
Clean up window-fileupload.cpp
Clean up use of project->moviepath/otherpath
Clean up instance usage in editor-voicesub.cpp
Use UI_in_project_context() in branchesmenu.cpp
bsnes: Fix on_latch in alttimings mode
Fix build on GCC 4.9
Fix memory.writeregion
Fix compilation on Mac OS X
Fix loading lz images with 128 or more colors
Fix some accidentially mistyped variables in makefile
Lua: Initialize some variables in address.cpp to make GCC happy
Revert "Remove Lua 5.1 support"
25519: Add valgrind test mode
Opus: Support some newly added stuff
Small whitespace cleanup
Commentary: Fix gain on oggopus export
Fix emulator going out of whack after project load
Add -pthread to flags
Don't overdraw in outside draw
Add few extra sound commands
Fix jukebox slot select
Remember sound device over sound restart
Remember sound devices
Oggopus: Complain about single-dpage streams with bad granulepos
Lua: memory.action_flags
Print messages about loaded libraries
Library: Don't fail link without library support
Wxwidgets: --library=
C interface: render_text (version bump to v2)
Music: Use all PSID LSIDs as implicit entrypoints (not just the first)
Refactor controller runtime code generation
Namespace library port-controller stuff
Refactor library GC to its own namespace
Refactor memory_region{,_direct} to be subclasses of memory_space
Make workthread a class in top namespace and move some stuff under it
Rename token_iterator_foreach to token_iterator::foreach
Split audioapi to core interface and driver interface parts
Fix crash if canceling load of other project
Allow memory watch to read registers
Show error dialog if project switch fails
Add missing file
gambatte fixes: Properly save MBC3 without RTC
Don't try to do controller runtime codegen on X32, it won't work
Memory watch fixes
Rudimentary library unloading support
Allow binding commands to class instance
Module unloading: Small cleanup
Module unloading: Small further cleanup
Reinitialize gamepads command and fix EVDEV going bonkers on gamepad suddenly disconnecting
Remove unused function
Show VMA relative hex address when dumping debug hook list
Tweak format of command help files and do some further command cleanup
Don't try to unregister killed debug CBs
bsnes: Add hcounter/vcounter registers
Tracelogger: Unregister the frame callback even on hard kill
Music playback: Guard against crazy pcmpos
Wxwidgets: Fix loading ROM from commandline
Fix most hotkeys to show up in configuration (were missing due to errant !)
Fix error message if trying to load ROM with project active
If project switch loads savestate, mark position at point of save
Squash some wrong-thread bugs
Memory editor: Squash another wrong-thread bug
Add the UI thread checking code
runuifun: Allow marking cb routine to run once at a time
wxwidgets: Add some missing conversions for string arguments
Oops from previous commit
Portaudio: Don't blacklist ALSA default/sysdefault for input
Redraw framebuffer when entering break pause
Fix some nondeterminism (probably wouldn't cause desyncs)
Lua: PALETTE:get()
Fix some valgrind warnings
Exit immediately on double fault
Update the default build options
Libao: Don't crash on quit
Remove some utilities that should not be there anymore
Use $DOT_EXECUTABLE_SUFFIX instead of hardcoding .exe
Fattest? Really?
Ignore some build helper programs, now that the .exe rule doesn't cover those
Don't use arbitrary garbage as amount of samples to squash
Show error from Lua if parsing Lua expression fails
Don't let one unload currently used core (crashes the emulator)
Lua 5.3 support
Cleanup Lua multiversion support
Add wide (64 bits) versions of bit functions if Lua 5.3 is used
Fix Win32 build
Fix compile error with Lua 5.1
Clean up all build helper programs on make clean
Add commands and Lua functions to manipulate running speed
Remove target for font.cpp.dep
Readd rule for font.cpp.dep in different way
Pluginmanager: Autocreate directory instead of crashing
Fix bad download crashing the emulator
bsnes: DMA tracing
bsnes: Support IRQ/NMI tracing
Download: lsnes rr2 beta 22
Source: Here
2015-01-25
Tags:
Console,
lsnes,
Official_Build,
SNES
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