BizHawk SVN r8919 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance
BizHawk SVN Changelog:
r8919
SoundOutputProvider: Small improvements to resampling (round instead of truncate and noise shaping) - probably inaudible.
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r8918
Lua - memory library - default to main memory if user did not specify a domain
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r8917
Colecovision - implement the disassembler and memory read/write/execute callbacks
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r8916
do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers
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r8915
wire up memory execute callbacks to SMS and TI83
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r8914
debugger - fix ability to set write and execute breakpoints
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r8913
Debugger - fix sound stutter on add breakpoint dialog pop up
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r8912
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
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r8911
MemoryDomains - rename CheatDomain to SystemBus
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r8910
PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler
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r8909
PCE - add memory read/write callbacks
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r8908
PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly
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r8907
Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core
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r8906
MemoryCallbackSystem - keep track of whether or not there are any callbacks of each type instead of checking .Count > 0, provides a small but noticeable speedup
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r8905
PCEngine - check if MemoryExecute callbacks exist before calling them, provides a noticeable speedup, also update the cpu generator code
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Download: BizHawk SVN r8919
Source: Here
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