![EmuCR: BizHawk EmuCR: BizHawk](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht8ip4JgrEpkQGX1XadUNgtKe2g70sIM4qX0BjxiHAXLKeiHuu7e8HlajTuNdd_zsbVjC_SHJ4EIyXnW7QQkMP5xeIBg-_Xetmg_PzSglegxXY01uCq13h72FQTgmPZRA31tD7yw52IUn4/s400/logo.jpg)
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance
BizHawk SVN Changelog:
r8797
Always use Low CPU clock throttle mode; remove option.
---------------------
r8795
IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
---------------------
r8794
Lua - Memory library - simplify some code
---------------------
r8793
Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
---------------------
r8792
wonderswan: factor out some stuff into seperate files
---------------------
r8791
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed funct...
---------------------
r8790
yabause: clean up memory domains slightly
---------------------
r8789
Yabause - break up emulator services into separate files
---------------------
r8788
Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
---------------------
r8787
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
---------------------
Download: BizHawk SVN r8797
Source: Here
0 Comments
Post a Comment