2014-10-05

Play! Git (2014/10/05)

EmuCR: Play!Play! Git (2014/10/05) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

rpcs3 Git (2014/10/05)

EmuCR: rpcs3 rpcs3 Git (2014/10/05) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

PCSX2 Git (2014/10/05)

EmuCR: PCSX2PCSX2 Git (2014/10/05) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

RiceVideo Git (2014/10/05)

EmuCR: RiceVideoRiceVideo Git (2014/10/03) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).

Gearboy Git (2014/10/05)

EmuCR: GearboyGearboy Git (2014/10/05) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

GearSystem Git (2014/10/05)

EmuCR: GearSystem GearSystem Git (2014/10/05) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.

BizHawk SVN r7941

EmuCR: BizHawkBizHawk SVN r7941 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

Dolphin Git 4.0-3518

EmuCR: DolphinDolphin Git 4.0-3518 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

MAME SVN r32548

MAMEMAME SVN r32548 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MESS SVN r32549

EmuCR: MESSMESS SVN r32549 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MameUI v0.154.1

EmuCR:MameUIMameUI v0.154.1 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

WinTedplay v1.2.3

WinTedplay v1.2.3 is released. WinTedplay is another new release of Tedplay for Windows. Tedplay is a Commodore music format player for Windows/Unix written in C++ using WTL and SDL.