2014-05-08

Citra hle-services Git (2014/05/08)

EmuCR: CitraCitra hle-services Git (2014/05/08) is compiled. Citra hle-services is a branch of Citra. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

MAME Plus! v0.153 r5146

EmuCR: MAME Plus!
MAME Plus! v0.153 r5146 is compiled. New version of this MAME Emulator for Windows. MAME Plus! has many features to make it a great unoffical build.

MAME Plus! Plus Kaillera v0.153 r214

EmuCR: MAME Plus! Plus KailleraMAME Plus! Plus Kaillera v0.153 r214 is compiled. MAME Plus! Plus Kaillera is a version of MAME with Kaillera support for online gaming against others.

Stella SVN r2887

EmuCR: StellaStella SVN r2887 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

Dash-emu Git (2014/05/08)

Dash-emu Git (2014/05/08) is compiled. Dash-emu is a Multiple system emulator written in C++/ASM.

Play! Git (2014/05/08)

EmuCR: Play!Play! Git (2014/05/08) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

iNES v3.9.7 for Android

EmuCR: iNESiNES v3.9.7 for Android is released. iNES emulates classic NES and Famicom video game consoles. It runs NES, Famicom, DiskSystem, and VS System games right on your Android device.

JSPspEmu Git (2014/05/08)

EmuCR: JSPspEmuJSPspEmu Git (2014/05/08) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.

PPSSPP Git (2014/05/08)

EmuCR: PPSSPPPPSSPP Git (2014/05/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

BizHawk SVN r6530

EmuCR: BizHawkBizHawk SVN r6530 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

MAME SVN r30306

MAMEMAME SVN r30306 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MESS SVN r30292

EmuCR: MESSMESS SVN r30292 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MAMEUIFX v0.153 SVN r30276 TEST

EmuCR:MAMEUIFXMAMEUIFX v0.153 SVN r30276 TEST is released. MAMEUIFX is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX has more improvements over regular MAME.

Jpcsp SVN r3516

EmuCR:JPcspJpcsp SVN r3516 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.