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EmuCR: PPSSPPPPSSPP Git (2014/12/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7123 from unknownbrackets/http-recent
Allow http:// URLs in the recent list
* Make GameInfo use FileLoader for more things.
This way it can actually load the assets of a recent http:// entry.
* Verify recent file existance using a loader.
This way it supports remote files and doesn't wipe them.
* Merge pull request #7122 from unknownbrackets/jit-simd
x86jit: Fix more simd mapping
* x86jit: Add more sanity checks.
* x86jit: Ensure we don't sequence temps+regs.
* x86jit: Fix a stupid typo.
* Merge branch 'jit-simd' of github.com:unknownbrackets/ppsspp into unknownbrackets-jit-simd
Conflicts:
Core/MIPS/x86/RegCacheFPU.cpp
* x86jit: Re-enable vmmov simd.
* x86jit: When storing, verify alignment.
* Add an assert to catch some unaligned movaps
* x86jit: Oops, here also.
Maybe I should kill these early returns after all..
* x86jit: Correct handling of temp vregs in VS.
* x86jit: Oops, forgot to add this back.
MapRegV() will be too dangerous if it locks so do it here.
* Merge pull request #7120 from unknownbrackets/jit-simd
x86jit: Add a MAP_NOLOCK flag
* x86jit: Improve spilling in vf2i.
This should improve which ones we spill on 32 bit at least.
* x86jit: Add a MAP_NOLOCK flag to not lock.
Only for MapRegs*. And then lock all by default, including
TryMapRegsVS().
* x86jit: Avoid MOVSS into self.
* x86 Jit: Basic implementation of SIMD vmmul. Can be improved.
* Fix silly typo
* x86 JIT: Join adjacent vrot calls together to avoid redundant sin/cos calls. Add a prototype, fix minor issues.
* Merge pull request #7117 from unknownbrackets/jit-simd
x86jit: Implement vmmov using SIMD
* x86jit: Implement vmmov using SIMD.
4x -> 87x in microbenchmarking.
* Merge pull request #7118 from unknownbrackets/jit-simd2
x86jit: Correctly use available regs for simd load
* x86jit: when reusing a reg, don't zap slot.
If we returned the same reg it was in before, don't zap the slots because
slot #1 may be valid.
* x86jit: Find the correct available regs.
If there aren't n available regs, they may not of course be in slots 0 and
1. Have to go and find them.
* x86jit: Allow only one reg for sequential load.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/12/01) x86
Download: PPSSPP Git (2014/12/01) x64
Download: PPSSPP Git (2014/12/01) for Android
Source: Here



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