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MAME Git Changelog:
* Merge pull request #62 from p1pkin/gaelco#1
atvtrack.c make Smashing Drive going somewhere instead of hang emulator ...
* atvtrack.c make Smashing Drive going somewhere instead of hang emulator [MetalliC, Demul team]
* Merge pull request #63 from mock--/master
Lindbergh game list additions
* Lindbergh game list additions
* Alignment fixes for recent changes to XML hashes. (nw)
* handle botanic protection? that kicks in when you complete a level (nw)
* 3 more Leapster dumps [Team Europe]
* new clones
Brick Blast (bootleg of Wall Crash) [Edcross & Rockman (from Aumap)]
PCB is from Spanish company FADESA
* unify sprite handling between bionicc, tigeroad, supduck etc. (nw)
* m4 is understood (bit order etc. finalized, PICs decapped), no longer need these here to study. (nw)
* there are a lot of drivers where we do excessive ROM_RELOAD in the rom structure, or memcpy in the init (or at runtime) where using OKI memory maps is a lot cleaner, this deals with 'relief.c' (nw)
* add communication MCU ROM (dumped from a prototype) to the Riding Hero sets [Brian Hargrove]
* redump / verify Fight Fever romsets [DsNo]
Boards used for redump....
http://mvs.gotwalls.com/index.php/File:Fight_fever_set2_b1_front.jpg
http://mvs.gotwalls.com/index.php/File:Fight_fever_set2_b2_front.jpg
* add some Smashing Drive hw details [Demul Team]
* add supduck palette type to emupal.c and use that (nw)
* here too, there are probably more cases of this too (nw)
* remove old redundant hack for kidniki, our core / memory system are more intelligent these days (nw)
Download:MAME Git (2014/12/02) x86
Download:MAME Git (2014/12/02) x64
Source: Here
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