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EmuCR: BizHawkBizHawk SVN r8383 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r8383
add some ignores
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r8382
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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r8381
Move AddBreakpointDialog to the Debugger folder
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r8380
MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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r8379
Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well.
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r8378
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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r8377
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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r8376
Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
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r8375
Lua: Fixed a bug with analog controls not being cleared
---------------------

Download: BizHawk SVN r8383
Source: Here



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