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EmuCR: 3dmoo3dmoo Git (2014/12/24) is compiled. 3dmoo is an open-source Nintendo 3DS Emulator Prototype. It does not run games (yet).

3dmoo Git Changelog:
* CALLC CALLB
* MAD instr (experimental)
* LOOP stuff and i loading stuff (hope that is correct)
* Fix GetDepth.
* Pull in some rasterizer fixes from citra.
Fix screen buffer selection.
* Merge pull request #37 from lioncash/saddsub
armemu: Implement SADD8/SSUB8
* Fix 64-bit compatibility error in gpu.c
* Merge pull request #41 from lioncash/moreq
armemu: Correctly set the Q flag for a bunch of other ops
* armemu: Correctly set the Q flag for a bunch of other ops
* Correct RGB8 to be BGR8.
* Merge branch 'master' of https://github.com/plutooo/3dmoo
* Merge pull request #40 from lioncash/datqflag
armemu: Set Q flag for SMUAD and SMLAD correctly
* armemu: Set Q flag for SMUAD and SMLAD correctly
* fixed homebrew
* Merge branch 'master' of https://github.com/plutooo/3dmoo
* Add missing define.
* Rasterizer: Add Depth Testing.
Redraw screen only on interrupt 4 (PPF).
Fix some FS:User responses.
* Merge pull request #39 from lioncash/cpsrcreate
armemu: Emulate the GE and Q flags.

Download: 3dmoo Git (2014/12/24) x86
Download: 3dmoo Git (2014/12/24) x64
Source: Here



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