MAME Git (2014/11/26) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* fixed softwarelist validation errors (nw)
* actually report softwarelist XML parsing errors in -validate (nw)
* fixed poteotential -validate crash with invalid softwarelist XML (nw)
* consistency. nw.
* let's give it another try. nw.
* pc98.xml: Japanese romanization (nw)
* (nw)
* (nw)
* supduck.c: Use OSC clock macro in the Machine Config for Super Duck - NW
* supduck.c: Fill in Demo Sounds, Game Sound and Lives dipswitches and add dipswitch locations to the driver.
* fixed colours, it's xRGBRRRRGGGGBBBB but with the highest bits separated, not the lowest like the MAME format (nw)
* tile flips (nw)
* mark as working with imperfect colours (nw)
* add sound (nw)
* palette format seems non-standard (nw)
* improve background rendering (nw)
* checkpoint (nw)
* decode fixes (nw)
* Another validation fix attempt (nw)
* Assorted validation issues (nw)
* add sprite code from pushman, it's very similar except it has real tilemaps instead of a fixed layout from rom (nw)
(will probably deviceify / merge at some point)
* new NOT WORKING
Super Duck [system11]
(still working on this one)
* (nw)
Download:MAME Git (2014/11/26) x86
Download:MAME Git (2014/11/26) x64
Source: Here
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