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MAMEMAME Git (2014/11/24) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* minor cleanup. nw.
* whops... these had escaped my previous round of consistency fixes. nw.
* Slightly more optimized SDL defaults for Emscripten (nw)
* After-thoughts, (nw)
* I count this a bit differently, wtf? (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* added remaining leapster dump info [TeamEurope]
* (nw)
* Added SCREEN_RAW_PARAMS for Arkanoid and Astrocorp HWs [Angelo Salese]
* Added SCREEN_RAW_PARAMS for Alpha 68k HW [Angelo Salese]
* new NOT WORKING
LeapFrog Leapster [Team Europe]
(added a single item software list, will add the rest of the items we have shortly - uses ArcTangent A5 cpu, we don't have a core afaik)
* Japanese romanization (nw)
* maygay1b.c: fix missing required objects; also remove oki-related handlers from address map of sets that have nec adpcm instead of oki (nw)
* mpu4.c: fix missing required objects (nw)
* Fix for compile on GCC 4.4.7 (n/w)
* added dump of the sync prom at L8 to Drag Race [Matt]
* Skeleton driver for the PSE Desert Patrol, so to document the
dumped PROMs [Dave Widel, gregf]

Download:MAME Git (2014/11/24) x86
Download:MAME Git (2014/11/24) x64
Source: Here



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