MAME Git (2014/11/07) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* (MESS) softlist: Added new lists for Colour Genie, DAI Personal Computer and Jupiter Ace cassettes. [Riley110]
(MESS) compclr2_flop: Added a few additional images. [Riley110]
out of whatsnew: I took the chance to improve software descriptions in compclr2_flop, but there is still a lot of space
for improvements :)
* Merge pull request #37 from ramiropolla/upd7810
upd7810: fix and improve timer/event counter
* tumbleb.c: flip_screen_set() automatically flips tilemaps (nw)
* added tms0970 device
* let's map merlin number keys to numpad too
* notes
* Update README.md
Update of readme
* bit of a driver specific hack to work around what seems to be a core problem when you have multiple screens of different refresh rates and partial updates.
not marked the game as working yet because the side screens seem to crash when you pick the roadster
* Fixed MT04990 (nw)
* enabled the RDP range checks by default for now (nw)
this reports some out-of-bounds accesses only ubsan would report
otherwise - happens with e.g. n64 -cart nbaliv99u
* try 2 - Backport MBC1COL detection from GoodGBx
* Merge branch 'master' of https://github.com/mamedev/mame
* added fatalerror for unsupported FBSize in RDP (nw)
happens with e.g. n64 -cart blastcrpu1
Download:MAME Git (2014/11/07) x86
Download:MAME Git (2014/11/07) x64
Source: Here
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