FB Alpha v0.2.97.34 is released. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.
FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.
FB Alpha v0.2.97.34 changelog:
Ported Musashi 3.32 from MAME 0.128 [barry]
Minor fixes to new Musashi port [dink]
Fixed TLCS90 core, calculate the timer period based on the clock [dink]
Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
Fixed buzzing sounds in the DAC [iq_132]
Added multiple chip support to the YM3812 interface [barry]
Added driver for Alien Invader [iq_132]
Added driver for Knuckle Joe [iq_132]
Added driver for Mario Bros. [iq_132]
Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
Added driver for Space Invaders [iq_132]
Added driver for Tetris Pro. 2 [iq_132]
Added driver for XX Mission by UPL [iq_132]
Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel "casebres"]
Added clone of Darius to the Darius driver [barry, JacKc]
Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
Added clone of Xain'd Sleena to the driver[f205v, JacKc]
Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
Fixed music playback speed in Arbalester [dink]
Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
Fixed colors in Cuebrick [Alex Jackson]
Fixed Escape Kids Crashes during the boot sequence [dink]
Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
Fixed choppiness in Gaiapolis on older pc's [dink]
Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
Fixed Drumroll fade-in in Gradius 3 [dink]
Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button [dink]
Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
Fixed music tempo/warped-record effect in Pang [dink]
Fix Psychic 5 default DIP settings [dink]
Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
Fixed crash in Soko Nuke [dink]
Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]
Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
Fixed Surprise Attack by Konami now runs at the right speed [dink]
Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
Fixed Double Dragon II on Megadrive [dink]
Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
Added 8x8 .blde support to Neo-Geo [iq_132]
Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files [iq_132]
Misc. documentation updates to Neo-Geo driver [JacKc]
Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
Added redumped p1/p2 to fightfeva [DsNo]
s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)
Updated the libpng library to v1.6.15 [barry]
Synced sets with MAME 0.156 [barry, JacKc]
Download: FB Alpha v0.2.97.34 UniCode Binary
Download: FB Alpha v0.2.97.34 x64 Binary
Download: FB Alpha v0.2.97.34 Windows XP Binary
Source: Here
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