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MAMEMAME Git (2014/10/25) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'plgDavid-patch-3'
* Merge branch 'patch-3' of https://github.com/plgDavid/mame into plgDavid-patch-3
* Support for the BEXT instruction (part2)
The BEXT instruction is needed for the Unisonic Champion driver which I'm building.
The Intellivision doesn't need it since its EBCA0, EBCA1,EBCA2 and EBCA3 pins are grounded.
The method used was a suggestion from RB
* Merge branch 'plgDavid-patch-2'
* Merge branch 'patch-2' of https://github.com/plgDavid/mame into plgDavid-patch-2
* Support for the BEXT instruction
The BEXT instruction is needed for the Unisonic Champion driver which I'm building.
The Intellivision doesn't need it since its EBCA0, EBCA1,EBCA2 and EBCA3 pins are grounded.
The method used was a suggestion from RB
* Merge branch 'Jonimoose-ti85_changes_for_upstream'
* Merge branch 'ti85_changes_for_upstream' of https://github.com/Jonimoose/mame into Jonimoose-ti85_changes_for_upstream
* vamphalf.c: moved some video functions into driver class (nw)
* ppc: converted remaining callbacks to delegates (nw)

Download:MAME Git (2014/10/25) x86
Download:MAME Git (2014/10/25) x64
Source: Here



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