EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk SVN r7986 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r7986
internal improvements to 7z savestate writer
---------------------
r7985
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
---------------------
r7983
block the use of the input stream length property by unmanaged 7z code. I think it was only using it for progress reporting.
---------------------
r7982
sevenzipsharp - remove broken code which was requiring input streams to be seekable so that it could get their length so that it could produce a percent-based progress report
---------------------
r7981
cleanup ramwatch during rom loads for other platforms a bit. should fix #285. the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform)
---------------------
r7980
tastudio - implement follow cursor
---------------------
r7979
GDIRenderer - fix run away gdi objects when drawing bitmaps
---------------------
r7978
tastudio - make sure tools are updated when navigating
---------------------
r7977
Tastudio - fixed input painting
---------------------
r7976
Tastudio - fix a nasty bug, probably
---------------------
r7975
address some problems with fast forward vs vsync (mostly, it not working)
---------------------

Download: BizHawk SVN r7986
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!