RetroArch Git (2014/09/18) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.
RetroArch Git Changelog:
Set savestate_auto_load to false by default - certain cores still crash with this feature on so we don't want to leave this enabled
by default
(Android) Build fix
Fixes 'block hotkey enable'
Merge pull request #1037 from heuripedes/master
(qb) Fix OS detection under msys2
(qb) Fix OS detection under msys2
Merge pull request #1036 from timostrunk/fix_state_naming
Fix directory and naming of savestates, srm files.
Merge pull request #1035 from aliaspider/master add an SSE optimized version of the CC resampler
Optimizations to input handling in rarch_main_iterate - pass 'trigger' state around
fix resampler tests.
add a faster (approximated) version of the CC resampler using SSE intrinsics
Now path is also correctly sanitized. g_extern.basename of /path/to/file.zip#game.img is now /path/to/game
if want_miniz is 0, zlib is compiled in regardless. Fixes makefile to allow that.
Basenames should now be correct also when using zipfiles. It is now always only the basename of the file in the zipfile. So if zipname == internalname, its zipname, like requested here: #1030 (comment)
Merge remote-tracking branch 'upstream/master' into fix_state_naming
Download: RetroArch Git (2014/09/18) x64
Download: RetroArch Git (2014/09/18) for Android
Source: Here
2014-09-19
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