RetroArch Git (2014/09/04) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.
RetroArch Git Changelog:
(frontend.c) Cleanups
Refactor CLEAR_INPUT
Merge pull request #941 from lioncash/leak …
playlist: Fix a potential memory leak.
Merge pull request #940 from lioncash/win-mp …
VS: Enable multi-core compilation for release builds only
Merge pull request #939 from lioncash/win-mp …
VS: Enable multi-processor compilation
(Menu) Combine get_description functions
Move Disk Options to main menu and rename it Core Disk Options
(RARCH_CONSOLE) Build fix
(Menu) Immediately apply changes to shader parameters
(Menu) Ugly hack but it gets the shader passes working again
(Menu) Don't spam logs
(Menu) Refactor menu shader passes - shader pass needs to be …
Merge pull request #938 from lioncash/var-assignment …
d3d: Remove the auto variable and replace it with it's concrete type
d3d: Fix variable assignment in d3d_set_shader
(Menu) Refactor shader pass string representation
(Menu) Rename video_shader_passes to video_shader_num_passes
(Menu) Fix shader parameters
Twinaphex
(Menu) Fix shader label representation
(Menu) Fix FILE_MENU_SWITCH label width
(Menu) Don't spam logs
(Menu) Refactor video_shader_preset
Twinaphex
(Menu) Refactor SHADER_PRESET_SAVE
(Menu) Refactor disk_index/disk_image_append settings
(Menu) Refactor MENU_DISK_
Download: RetroArch Git (2014/09/04) x64
Download: RetroArch Git (2014/09/04) for Android
Source: Here
2014-09-05
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