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EmuCR: fs-uaefs-uae v2.5.6 dev is released. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games. An important feature of the emulator is that it is fully controllable with a gamepad from your couch, with an on-screen GUI, which means that you can easily swap floppies and load save states with your gamepad. fs-uae is well suited to be started from an emulator frontend running on a HTPC, for instance.

The emulator has less configuration options than other UAE variants, but rather focuses on default settings which just works. For example, if you are running fs-uae in Amiga 500 mode, you cannot turn off cycle-exact mode.

fs-uae v2.5.6 dev Changelog::
Updated emulation core from WinUAE 2820b8.
Load libcapsimage from plugin instead of having it bundled.
Updated built-in AROS rom [WinUAE 2.8.1].
Starting FS-UAE.app with config file works again on OS X.
Fixed a bug (potential crash) in fs_get_application_exe_path on windows.
Initial support reading resources from fs-uae.dat (or embedded in the exe).
Build scripts for SteamOS / Steam runtime version.
Re-enable compiler optimizations for cpuemu, use -fno-strict-overflow to work around the issue that current cpu emulation code assumes signed integer overflow behavior.
Added speedlink_strike_2_gamepad_12_5_1_0_windows.conf [TCD].
Changes to support compilation on OS X 10.9.
Added slirp support (not tested yet, not enabled by default).
Enabled A2065 (not tested yet, not enabled by default).
FS-UAE now uses automake in addition to autoconf.
New requirement: libmpeg2 / libmpeg2convert for CD32 FMV support.
Some bugfixes based on static code analysis + code cleanup.

Download: fs-uae v2.5.6 dev
Source: Here



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