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EmuCR:D2X-XLD2X-XL v1.17.74 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL v1.17.74 Changelog:
Fixed: Vertigo weapon info wasn't properly lead, with the effect of certain Vertigo robots not being able to fire their guns
Fixed: Menu fonts were too large when using the Descent demo data
Fixed: The camera perspective could be changed by moving the mouse at the start of the 'Weyrman effect'
Fixed: The new game menu's highest permissible level now is properly updated when chosing a mission to play
Fixed: The Weyrman effect's lightning bolts often weren't visible
Changed: The player spawn effect now has lightning bolts at the lower lightning effect setting
Changed: The player spawn lightning effect now has fixed size and duration parameters
Changed: The new game menu's mission selector now needs less space
Changed: The new game menu's level selector now is a slider
Changed: The distortion shockwave effect will only be created when explosion shockwaves are set to 'full' in the effect options menu

Download: D2X-XL v1.17.74
Source: Here



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