SDLMAME v0.154 for Mac OS X Changelog:
0.154 ------- MAMETesters Bugs Fixed ---------------------- - 05627: [Speed] (dec0.c) slyspy and clones: comparing to other games in this driver performance is low (Alex Jackson) - 05562: [Sound] (lwings.c) lwings, trojan, sectionz, avengers and clones: The music tempo is fast. (hap) - 01630: [Color/Palette] (tecmo16.c) fstarfrc, ginkun, riot: broken colors on sprites (David Haywood) - 05616: [Save/Restore] All sets using 6809/6309 cpu: Unreliable (failing) save states (Alex Jackson) - 05620: [Graphics] Crosshair: Selected graphic does not display properly - 01109: [Graphics] (rpunch.c) svolleyk: [possible] Red arrow indicator doesn't appear. (David Haywood) - 05585: [Sound] (lwings.c) avengers, avengers2, buraiken: Sometimes the sound repeat in every stage start (hap) - 05589: [Graphics] (vulgus.c) vulgus vulgusj vulgusa: big enemies diseppear on right and partially appear on left side of screen (hap) - 05609: [DIP/Input] (dec0.c) baddudes and drgninja: Continue Dip Switch is incorrect (Tafoid) - 05239: [Misc.] (system16.c) dduxbl: AddressSanitizer: heap-buffer-overflow (Alex Jackson) - 04348: [Graphics] (rpunch.c) svolley, svolleyk, svolleyu: Arrow and confettis missing / Probable missing layer (David Haywood) - 05503: [Crash/Freeze] (system16.c) dduxbl: [debug] Screen corrupt and/or crashes (Alex Jackson) - 05246: [Misc.] (parodius.c) all parodius.c sets: AddressSanitizer: heap-use-after-free (Alex Jackson) - 05244: [Misc.] (nsmpoker.c) nsmpoker: AddressSanitizer: heap-buffer-overflow (Alex Jackson) - 05504: [Crash/Freeze] (nsmpoker.c) nsmpoker: [debug] Hangs after OK (Alex Jackson) - 05537: [Multisession] (namcos1.c) All namcos1.c sets: switching games from namcos1 driver in mame internal menu cause program to crash (Alex Jackson) - 04097: [Speed] (namcos1.c) All sets in namcos1.c: Performance regression (Alex Jackson) - 05602: [Save/Restore] (nitedrvr.c) nitedrvr: Random characters appear in the middle of the screen using -autosave (hap) - 03164: [Graphics] (taito_l.c) fhawk, fhawkj: Rare sprites'bug (David Haywood) - 05598: [Gameplay] (mole.c) mole: At the beginning of second round, game becomes unplayable (hap) - 05581: [Sound] (cps3.c) sfiii, sfiii2 and clones: Ken's short grunt voice plays twice (hap) - 05264: [Sound] (taito_l.c) champwr: Music cues missing (do not play) (Mamesick) - 01546: [Gameplay] (taito_l.c) champwr: The gameplay is too fast. (Mamesick) - 04571: [Graphics] (dwarfd.c) All sets in dwarfd.c: Graphics regression/corruption (crazyc) - 05487: [DIP/Input] (fromanc2.c) fromancr: Can't save any Service menu (F2) settings. (hap) - 05442: [Graphics] (astinvad.c) kamikaze, astinvad: Incorrect flashing on screen (hap) - 03599: [Graphics] (taito_f3.c) gseeker and clones: missing background graphics on the right side (Alex Jackson) - 00371: [Graphics] (alpha68k.c) gangwarsu: There's a problem in the 3rd stage, just before the boss. (David Haywood) - 05555: [Crash/Freeze] (upscope.c) upscope: Game jumps into Service Mode (Duke) - 05515: [Crash/Freeze] All PCE-based sets: Crash with -aviwrite or -mngwrite (Firewave) - 05506: [Crash/Freeze] (shanghai.c) All shanghai.c sets: [debug] Assertion (Firewave) - 05242: [Misc.] (mystwarr.c) mystwarr, mtlchamp and clones: AddressSanitizer: heap-buffer-overflow (Alex Jackson) - 05569: [Compiling] Makefile misinterprets host name in BIGENDIAN autodetection (R. Belmont) - 05543: [DIP/Input] (goodejan.c) goodejan, totmejan: I found out most of DIP-SW settings. On mame most of settings are unknown. (Tafoid) - 05542: [DIP/Input] (surpratk.c) suratk, suratka: Last dip switch currently called 'Unused' (after 'Service Mode' ON/OFF) should be renamed to 'Bonus Quiz' (Tafoid) - 00493: [Graphics] (kaneko16.c) berlwall: When finishing a level, the timer bonus doesn't show correctly. It says "Timer x 10 = ". (Luca Elia) - 03447: [Graphics] (vegas.c) gauntdl, gauntdl24, gauntleg, gauntleg12: Texture with alpha channel is not drawn properly. (Phil Bennett) - 05548: [DIP/Input] (system1.c) wbml, wbmlb, wbmlbg, wbmlbge, wbmljb, wbmljo, wbmlvc: DIP Setting FREE PLAY option is missing. Unknown DIP is should be Unused. - 05522: [Misc.] chdman: *CD* FLAC compresion doesn't work for GDI images (R. Belmont) - 05523: [Crash/Freeze] (coinmstr.c) supnudg2: Crash at Initialization (Tafoid) - 05524: [Color/Palette] Assorted sets - adjusting brightness or other levels in sliders causes color changes (Alex Jackson) - 05491: [Gameplay] (bfm_sc4.c) All sets in bfm_sc4.c: Failure to pass INITIALIZING in-game. (R. Belmont) - 05521: [Crash/Freeze] Attemping to load 0-sized roms or samples causes crash (Olivier Galibert) - 05501: [Crash/Freeze] (namcos12.c) golgo13, g13knd: After initial screen on boot, nothing but black screen (hap) - 05500: [Crash/Freeze] (galaga.c) galaga, digdug, polepos: Game freezes just before finishing POST (hap) - 05499: [Crash/Freeze] (namcona1.c) All sets in namcona1.c: Assert after OK (Alex Jackson) Source Changes -------------- -fixed startup order issue introduced in r28777 [smf] -MNG is now written when -mngwrite is used together with -aviwrite [Oliver Stöneberg] -added makefile define SSE2 to enable specially optimized code [Oliver Stöneberg] -Redumped all the Super Star '97 graphics ROMs as TC531000 mask ROMs. [Siftware, Quench, Guru] -device_gfx_interface and memory system improvements: [Alex Jackson] * Added macros to facilitate declaring gfxdecode info arrays as members of a device class. * AM_SHAREs in a device's internal address map or its default address map are now tagmapped as children of that device rather than siblings (analogous to how handlers in internal/default address maps are scoped). - Fixed bloom misalignment with HLSL. [MooglyGuy] -Maygay M1 and MV1 converted to standard i8279 drivers. [J.Wallace] -konamigx: Reverb me harder baby! [O. Galibert] -namcona1.c improvements: [Alex Jackson] * rewrite tilemap drawing code * use set_palette_offset * use GFXDECODE_RAM * ROM loading and miscellaneous cleanups -Chihiro improvements: [Samuele Zannoli] * i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0 * Add basic management of some Nvidia APU sound registers. * Store modelview/projection matrices and translate/scale vectors sent to NV2A. * Store vertex program (vertex shader) sent to NV2A 3d accelerator. * Added debug command "chihiro grab_texture, saves to * Fixed DXT3 and adds DXt5 texture decompression. * Add 3d accelerator method 0x1800 for indexed mode vertex sending. -added PIC dump to Mega Phoenix [Enricnes (from AUMAP)] -bladestl.c: simplify rom loading, reduce tagmap lookups [Alex Jackson] -BFM BD1 and ROC10937 now have proper device line accessors for the clock (sclk), reset (por) and data (data). All affected drivers have been updated to use these [J. Wallace] -corefile: Don't crash on 0-length files [O. Galibert] -Added vblank bit in Model 2 Old Revision, fixes Virtua Cop booting [Angelo Salese] -Hooked up lightgun inputs in Virtua Cop [Angelo Salese] -Fixes for PowerPC AltiVec compile [Vas Crabb] -Fix tools build on OS/2 [KO Myung-Hun] -sh2.c: Modernised cpu core. [Wilbert Pol] -cvs.c: updated the driver to use modern speech rom reading. [Fabio Priuli] -tms5110.c: removed legacy handlers, now that no drivers use them anymore. [Fabio Priuli] -network: Please don't kill save states [O. Galibert] -nscsi: save some state [O. Galibert] -m68k: Update used and modified bits in the page tables and greatly improved PTEST results on 68040. [R. Belmont] -tatsumi.c: Filled in missing dipswitches and added dipswitch locations to Round Up 5 - Super Delta Force. [Brian Troha] -SDL: fix OS X compile with non-official SDL [R. Belmont, based on a patch by Fernando Lemos] -Netlist: All analysis is now based on an immutable list of terminals. The dynamic list now is only used in the "hot" core. This is the base for possible further optimizations using multiple lists; e.g. a high-low transition list and a low-high transition list. [Couriersud] -Fix transparency in SDL2.0 code. [Couriersud] -CPS-1 update [Team CPS-1]: * Added full documentation to nemoa * nemoa -> nemor1 to follow the new cps1 standard * Minor reorder and cleanup -MC68681: support timer-driven serial channels. Fixes SC4 fruit machine games. [R. Belmont] -SCSI Port using WRITELINE and DEVCB2. The slot number and SCSI ID are separate so you can for example have -harddisk1 as ID 6 and -harddisk 2 as ID 5. The HLE'd CD & HD have configuration switches to set the ID, real emulated hardware will specify the ID using it's own method. [smf] -gp9001.c (toaplan2.c): convert to device_gfx_interface, cleanups [Alex Jackson] -Fix brightness sliders in drivers that use black_pen() and/or white_pen() [Alex Jackson] -MOS 6551 Fixed uninitialised variable that could prevent transmit irq from being generated after reset. [smf] -Added serial printer, renamed centronics printer to match. Standardised the configuration of rs232 devices. All serial devices are now connected using an rs232 port. [smf] -Use the correct call to free memory in windows osd_close [smf] -Simplified netlist code. It now always provides a stable solution instead of rescheduling the solver. [Couriersud] -Naomi: documentation update [f205v] -memory: Stop the watchpoints from messing with the opcode decryption [O. Galibert] -emupal.c: add support for RAM-based palettes with indirect lookups. Update various drivers to use it [Alex Jackson] -chd updates: [MetalliC] * Bugfixed byte order for GD-ROM audio tracks so FLAC compression is effective * Fixed uninitialized struct on MSVC (and possibly other) builds -Naomi: small correction to World Kicks game code [f205v] -cdrom: fix uninitialized flags [MetalliC] -ym2612: Sync timer fixes from GenPlus-GX, fixes MT #5049. [Enik Land] -namcoic.c: remove legacy read/write handlers [Alex Jackson] -mccs1850: Fix multi-write [O. Galibert] -Naomi updates: [MetalliC] * 5 more BAD_DUMP GD-ROMs redumped from source * All SHA1s updated to latest. 'chdman copy' on existing valid CHDs will update your files to the new SHA1s. -ioport_array_finder: [Alex Jackson] ioport_array_finder is a new device finder template for finding, unsurprisingly, an array of ioports. It is mainly intended to help handle multiplexed ioports without runtime tagmap lookups in a more elegant way than was previously possible. -TMS34010: Use the CONVSP/CONVDP registers to adjust source and destination addresses when window clipping or y-reverse is applied [Phil Bennett] -inder_vid.c - Mirrored TMS34010 RAM at 0x7fc00000 and 0xffc00000. With the previous TMS34010 change, this fixes the window clipping issues at y=0 [Phil Bennett] -mb8795: Fix packet sizes [O. Galibert] -cyberbal.c: Use separate palette for each screen [Alex Jackson] -mc6847: Added internal character generator ROM and M5C6847P-1 variant. [Curt Coder, Anna Wu] -mc6847: Added character generator ROM for S68047. [Curt Coder] -h8: Fix missing debugger hook calls [O. Galibert] - Made osd_interface base class for OSD and moved initialization for each subsystem in it as virtual calls. [Miodrag Milanovic] * Moved midi handling in base class * Cleaned running_machine of information of next machine * All is cleaned after exiting of running_machine so debugger window is removed as well till next machine is started *Made osdmini to compile -h8_sci: Implement sync-start [O. Galibert] -h8: Fix problem in the sleep instruction [O. Galibert] -at45dbxx: Fix communications [O. Galibert] -s3: added Diamond Stealth 3D 2000 Pro card. [Malice, Barry Rodewald] -voodoo - Fixed alpha test to run on the alpha combiner output and not on a_other. Do the test before the color combiner steps to potentially save some effort. [Phil Bennett] -Improvements to "The Berlin Wall" [Luca Elia] * Scrambling of sprite offset registers (fixes MT bug 493) * background: added scroll register (screen shaking effect), fixed flipping * Fixed flipped tilemap offset. -funworld.c: Proper decryption of rcdino4 code pages. [Peter Ferrie] -Merged video/gticlub functionality to K001005/1006 devices. Converted K001005 to use the new poly manager. [Ville Linde] -CHD cleanups: [MetalliC] * Double quote filenames with spaces when writing .gdi files * Give audio files .raw extension when writing .gdi files * cdrom_read_subcode() now returns false if the image doesn't contain subcodes -i8257: new 8257 based on am9517a [Carl] -i8244.c: Prevent out of bound accesses of local collision_map variable. Fixed MT#005551. [Wilbert Pol] -315_5124.c: Improved CRAM writes. Fixes wrong colors on sega logo for robocop3 on gamegear. [Enik Land] -i8275x: Fixed DMA burst length. It is specified in received characters, not character clocks. [Curt Coder] -i8275: Added character attributes and special character codes. [Curt Coder] -surpratk.c - Added "Bonus Quiz" Dip. [kamilz, Tafoid] -goodejan.c - Researched and added missing DIP information/locations as well as some useful notes of observations. [kamilz, Tafoid] -image.c: Added support for loading a default battery, instead of a fixed fill value, when no battery is found. This allows for loading factory formatted sram/nvram from softlist. [Fabio Priuli] -williams.c: use bankdevs instead of dynamic address map modification. Reorganize code and driver state class [Alex Jackson] -i960.c: Save some additional state [Phil Bennett] -emupal.c: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines. Started removing said trampolines. [Alex Jackson] -enabled rgbsse.h for Visual Studio 64-bit builds as well and use rgbgen.h for all DEBUG builds since this is the fastest combination [Oliver Stöneberg] -88games.c: modernized banking [Alex Jackson] -rcdino4 improvements... * Improved decryption, game boots now. [Peter Ferrie] * Created a dedicated machine driver. [Roberto Fresca] * Adjusted the tilemap size accordingly. [Roberto Fresca] * Added the proper color banking. [Roberto Fresca] * Hooked DIP switches and proper inputs. [Roberto Fresca] -Refactored fd1094's decryption code in order to make the function more amenable to inversion. [Andreas Naive] - Reorganized OSD, handling more sound output systems and debuggers, defaults left same as before [Miodrag Milanovic] * Created osd_options as base option class for non-system specific options -Created WD7600 chipset device. megapc: Made into a separate driver class, hooked up WD7600. [Barry Rodewald] -eepromser: added support for X24C44 [ANY] -i86: Add 0x6x instruction shadows, used by DEC Rainbow MS-DOS 2.01. [R. Belmont, based on a patch by Bavarese] -digfx.c, drawgfx.c: don't do unneeded processing or allocate unneeded memory for RAW gfx layouts; add -valid check that extxoffs/extyoffs info are present when the layout size demands them [Alex Jackson] -arm7: Added Thumb version of BLX. [R. Belmont] -Coco Loco: Added ASCII PCB layout [Roberto Fresca] -drawgfx.c: make it possible to reset the total elements of a gfx_element [Alex Jackson] -nemesis.c: use resnet for palette [Alex Jackson, Couriersud] -HotMind: Restored missing text layer, added Ticket/Token dispensers and replaced the sound PIC with a hand modified version for correct background music playback. [Quench] -LuckBoomH: Corrected the text layer and inputs, added Ticket/Token dispensers and replaced the sound PIC with a hand modified version for correct sample and music playback. [Quench] -wpc_95: Make it testable [O. Galibert] -fmtowns: added clone FM Towns II FreshTV [caius, Barry Rodewald] -sigmab52 updates: [Sandro Ronco] * improved inputs * added preliminary sound * fixed DIPLOCATION * added nvram * various cleanups -m37710: support direct read [Alex Jackson] -Reconstructed the SEGA FD1094 key for altbeastj1 (317-0065) [Chris Hardy, Andreas Naive] -Added proper bipolar proms to Bonus Chance. [Roberto Fresca] -debugqt: Fix 'source' capability. [Happy] -debugqt: Un-revert and add fix for focus seizure [Carl] -screen.c: Ensure the vblank timer and the partial-update-reset timer always fire in the correct order when vblank starts on scanline 0 [Alex Jackson] -Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive] * Reconstructed SEGA FD1094 key (317-0059). Some errors could remain. * Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now. -naomi/chihiro/triforce: Updated set documentation [f205v] -m68000: Smear byte writes the same as a real 68000. Fix the debugger so watchpoints continue to work as expected [Alex Jackson] -bladestl.c: add RC filters to YM2203 SSG channels (based on schematic, identical to ddribble) [Alex Jackson] -williams.c - Added two video board PROMs to joust2 and made ROM names more descriptive [Joe Magiera] -cbuster.c: Add PCB locations to the Crude Buster / Two Crude sets [Artemio Urbina] -cbuster.c: Correct Crude Buster / Two Crude to use actual measured clock speeds. [Artemio Urbina] -adp.c updates: [Sandro Ronco] * Added NVRAM support. * Hooked up RTC. * Added inputs to fstation. * Removed unused code. - Created machine_manager as singleton class that contains (for now) one running machine [Miodrag Milanovic] * Updated LUA engine to run in machine_manager instead of being initialized per machine * Added "-console" option so emulator can be started with LUA enabled console * Update LUA to version 5.2.3 * Enabled SQLite3 to be compiled and added LUA module for it -motoxgo: Fix point rom loading [O. Galibert] -segajw.c updates: [Sandro Ronco] * Hooked up ACRTC * Added inputs * Added NVRAM support -Hooked up RAMDAC device to following drivers [Angelo Salese]: * adp.c * bmcbowl.c * coinmvga.c * highvdeo.c * magicard.c * segajw.c -i86.c: Four new 8086 opcode aliases: 0xc0 is 0xc2; 0xc1 = 0xc3; 0xc8 = 0xca; 0xc9 = 0xcb as documented at OS 2 Museum. [Bavarese] -rx50_dsk.h/c: Rainbow specific; The RX50 _disk drive_ was used in different architectures. Floppy format used by Rainbow-100 and -190. Track layout (post-amble, some positions) yet unverified. Currently only raw 400 K disk dumps are supported (*.img). [Bavarese] -Work on System24's remaining sgmast set [Chris Hardy, Andreas Naive] * Reconstructed SEGA FD1094 key (317-0058-05d) * Tossed the previous alternate reads away as confirmed duplicate disks of sgmastj & sgmast (with differences in the highscores' track) -naomi.c: redumped tetkiwam and ngdup23c to current standards. [MetalliC] -Lua overhaul [Olivier Galibert, Miodrag Milanovic] -upd765: implement scan data and read track [Carl] fail command when drive not ready and check ready before command (verified on real hardware) stop polling when first byte of command sent (verified) -SDL: fix 0.153 regression where user GLSL shaders didn't work. [R. Belmont] -SDL: Fix shaders for games that output indexed16 (e.g. pacman). [R. Belmont] -namcos1.c: Completely rewrote the emulation of the CUS117 MMU. The MMU is no longer emulated by modifying address maps at runtime, an operation which has become excessively slow as the core memory system has accumulated features and complexity over the years. Instead, the MMU is now a device which works on similar principles to the address_map_bank_device. The recent multisession regression is fixed, all games in the driver should now run substantially faster, and most importantly the driver code is now much cleaner and easier to understand. [Alex Jackson] -chihiro.c: [f205v] * Added exact release dates, GDX info and descriptions for all known existing games/releases not yet secured or dumped * Added v5 CHDs redumps for: GDX-0002B, GDX-0003A, GDX-0006G, GDX-0024A -triforce.c: [f205v] * Added exact release dates, GDT info and descriptions for all known existing games/releases not yet secured or dumped * Added v5 CHDs redumps for: GDT-0002, GDT-0013E, GDT-0015 -SDL: fix -prescale 0.153 regression. [R. Belmont] -fixed -j compilation with VS2013 [Oliver Stöneberg] -atahle: Added CS1 active status register. [Curt Coder] -SDL: Always supply screen size uniforms to GLSL shaders, and fix bug with X multihead. [R. Belmont] -seta.c: Verify clocks and fix refresh rate for daioh. [trap15] -m68040: fbcc dasm fixes [O. Galibert] -Recreated yet again the CHDs from r30949 (no new sets) which all had different SHA1 hashes due to bugfixes with CHDMAN since 0.153 release. [f205v] -nscsi_cd: I told'ya, there's no disk in the drive [O. Galibert] -Updated m72.c with a Guru-readme for Ninja Spirit. Changed labels where appropriate to match information and added PALs/PROMs. [Guru] -NeoGeo (multi)slot work [S. Smith, David Haywood] * converted all protection types to be MAME devices * created cartridge (slot) device types for each type of cartridge containing the above protection devices * made the 'neogeo' set emulate a 6-slot MVS system allowing for multiple cartridges to be mounted, for example "mame64 neogeo -cart1 mslug -cart2 mslugx -cart3 mslug3" is the command-line syntax to launch an MVS unit with 3 Metal Slug games installed. - many of the hacks / bootlegs won't work in multi-slot setups, this is true to hardware - some carts (kof95, kof2002 for example) can block recognition of carts in higher slots if the NVRAM isn't already initialized. this appears to be true to original hardware because the kof95h set fixes this issue, powering off/on the system fixes it. - sound banking isn't 100% correctly handled so the odd game may fail with the slot system (trally) but regular loading still works - the slot / multislot support makes use of the Software Lists rather than the internal sets, please ensure the correct softlist XML file is present in your hash folder -i86.c: 0x60 shadow omitted in previous patch. Needed for DOS 2. [Bavarese] -Add width and endianness attributes to data areas in software lists. Update neogeo.xml and megadriv.xml to take advantage of them. [Alex Jackson] -m6502: remove expensive and unused attotime precalculation at start of each timeslice [Alex Jackson] -funworld.c: Inserted some more switches, Saloon now boots, and service mode is mostly working. Added default nvram to jolycrdb, game seems to work now. [Peter Ferrie] -sh2: fix and enable memory system bypass for SH-1 & SH-2 DRC. [R. Belmont] -schedule.c: make yield() actually yield again, rather than be a synonym for spin() [Alex Jackson] -schedule.c: rebuild_execute_list() after loading a savestate to ensure the order of execution remains consistent. Fixes 0.153 savestate regressions in various drivers [Alex Jackson] -nec v25: Implement programmable clock divider via execute_clocks_to_cycles() instead of set_clock_scale(). Properly restore the clock divider on state load [Alex Jackson] -Cool Pool: added 2nd button and button labels [Gamez Fan] -Document recent measurements done on the AY8910. [Couriersud] -m6809: add missing members to save registration, fix typo in device_post_load() and add HD6309-specific pre_save() and post_load() Fixes savestate regressions in many drivers using this CPU family [Alex Jackson] -Also adds a complete dump of the FD1089B 317-0027 key! [briantro] -fd1089.c: Document the newly redumped FD1089A 317-0027 along with it's unencrypted data range. [Charles MacDonald] -CPS-1 update [Team CPS-1]: * Added missing documentation to kenseim * Minor cleanups and fixes -Updated information about measurements and model derived from those. [Couriersud] -Chihiro WIP [Samuele Zannoli] * Add NV2A vertex program disassembler * Added two new debugger commands, grab_vprog currently uploaded vertex program, and vprogdis [<,type>] to disassemble a vertex program. * Implemented alpha-test, blending, and logical per-fragment operations. Improves many 2D displays in outr2. -nec cpu: add missing items to save state [Alex Jackson] -USE 64bit intermediary results in sound_stream::generate_resampled_data. This will allow sound drivers to make use of the full width of stream_sample_t. [Couriersud] -Include missing members in save state in driver dkong.c. [Couriersud] -SDL: rebuild all GL textures when the core changes resolutions. [R. Belmont] -dreamwld.c: Fill in some missing dips for Rolling Crush and Baryon - Future Assault. [Brian Troha] -tigeroad.c: Added PCB locations to the Tiger Road sets. [Bonky0013, Brian Troha] -dec0.c: convert slyspy tilemap protection to use bankdev [Alex Jackson] -Fixed typo in voodoo [Aaron Stover] -Baby Pacman works except for sound [Robbbert] -Granny and the Gators works except for sound [Robbbert] -Dakar, Motor Show improved. [Robbbert] -Fix uninitialized auto; should fix instances where a game with cheats active using multiple expressions in one action crashes at start. [m4st4] -JSMESS: Add shim for Web Audio sound module. [Katelyn Gadd, Justin Kerk] New games added or promoted from NOT_WORKING status --------------------------------------------------- Wyvern F-0 [Guru, ????] Fireball [ANY] Pong Doubles [DICE Team, Couriersud] Coco Loco [Roberto Fresca, Angelo Salese, Punkyas (from AUMAP), Ricky2001 (from AUMAP)] Leader (version Z 2E, Greece) [Roberto Fresca] Neraidoula (Fairy Butterfly) [Roberto Fresca] LuckBoomH - Lucky Boom (Hard Times hardware) [Quench] Step Champ (GQ930 VER. JA) [any] Gallag Video Game / Petalouda (Butterfly, x50) [Roberto Fresca] Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive] Ming Xing 100 (Star 100) [Roberto Fresca] Ken Sei Mogura - Street Fighter II (1994.04.18, Ver 1.00) [Alan Meades, Porchy, David Haywood, hap, Santeri Saarimaa] Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?) [Chris Hardy, Andreas Naive] Ace Attacker (FD1094 317-0059) [Chris Hardy, hap, Andreas Naive] Super Pacman (v1.2) + Cherry Master (Corsica, v8.31) [Roberto Fresca] Tetris + Cherry Master (Corsica, v8.01, set 1) [Roberto Fresca] Royal Card (Italian, Dino 4 hardware, encrypted) [Roberto Fresca, Peter Ferrie] Rolling Crush (version 1.07.E - 1999/02/11) [David Haywood, Osso, caius] Player's Edge Plus (X002272P+XP000055) Black Jack Bonus Poker [BrianT] Player's Edge Plus (X002275P+XP000055) Black Jack Bonus Poker [BrianT] Player's Edge Plus (PP0766 A5W-A6F) Standard Draw Poker [BrianT] Player's Edge Plus (PP0801 A5W-A6F) 10's or Better [BrianT] Player's Edge Plus (PP0802 A5W-A6F) Standard Draw Poker [BrianT] Player's Edge Plus (PP0803 A5W-A6F) Joker Poker [BrianT] Player's Edge Plus (PP0803 A50-A6N) Joker Poker [BrianT] Player's Edge Plus (PP0804 A5W-A6F) Bonus Poker Deluxe [BrianT] Player's Edge Plus (PP0806 A5W-A6F) Standard Draw Poker [BrianT] Player's Edge Plus (PP0818 A5W-A6F) Joker Poker (Aces or Better) [BrianT] Player's Edge Plus (PP0819 A5W-A6F) Bonus Poker Deluxe [BrianT] Player's Edge Plus (PP0825 A59-A7C) White Hot Aces [BrianT] Player's Edge Plus (XM00013P+XMP00025) Multi-Poker [BrianT] Player's Edge Plus (PP0816) Treasure Chest Poker [BrianT, wolf767] New clones added ---------------- Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013] Nemo (World 901109) [muddymusic] Spectrum 2000 (vertical) [Shoutime] Gun.Smoke (bootleg) [Felipe Sanches] Fire Hawk (vertical) [system11] (NOT WORKING, incomplete dump) Borench (set 2) [zozo] VS Mahjong Otome Ryouran (newer) [arcademodbios] Snake Pit (9/14/84) [Dale Luck] Sen Jing - Guardian Storm (Japan) [ShouTime] The Berlin Wall (Korea) [system11] Pollux (NTC license) [system11] Dragon Bowl (set 2, unencrypted program) [system11] Tao Taido (2/3 button version) [ShouTime] Player's Edge Plus (PP0431) Deuces Joker Wild Poker (International) [BrianT] Player's Edge Plus (PP0242) Deuces Wild Poker (International English/Spanish) [BrianT] Player's Edge Plus (PP0288) Standard Draw Poker (Spanish) [BrianT] Player's Edge Plus (PP0431) Deuces Joker Wild Poker [BrianT] Player's Edge Plus (PP0449) Standard Draw Poker (International English/Spanish) [BrianT] Player's Edge Plus (X000150P+XP000038) Standard Draw Poker [BrianT] Player's Edge Plus (X000242P+XP000053) Deuces Wild Poker [BrianT] Player's Edge Plus (X000516P+XP000038) Double Bonus Poker [BrianT] Player's Edge Plus (X002038P+XP000038) Nevada Bonus Poker [BrianT] Player's Edge Plus (X002044P+XP000038) Triple Bonus Poker [BrianT] Player's Edge Plus (X002306P+XP000112) Triple Double Bonus Poker [BrianT] Player's Edge Plus (X002310P+XP000112) Triple Double Bonus Poker [BrianT] Player's Edge Plus (XMP00013) 5-in-1 Wingboard (CG2346) - Spanish [BrianT] Player's Edge Plus (XMP00026) 5-in-1 Wingboard (CG2346) - Spanish [BrianT] Player's Edge Plus (PP0009) Standard Draw Poker [BrianT] Player's Edge Plus (PP0046) 10's or Better (International) [BrianT] Player's Edge Plus (PP0063) 10's or Better [BrianT] Player's Edge Plus (PP0127) Deuces Joker Wild Poker (International) [BrianT] Player's Edge Plus (PP0171) Joker Poker (International) [BrianT] Player's Edge Plus (PP0190) Deuces Wild Poker (International) [BrianT] Player's Edge Plus (PP0197) Standard Draw Poker (International) [BrianT] Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (International) [BrianT] Player's Edge Plus (PP0516) Double Bonus Poker (International) [BrianT] Player's Edge Plus (XM00009P+XMP00002) Multi-Poker [BrianT] Player's Edge Plus (IP0028) Joker Poker - French [BrianT] Player's Edge Plus (IP0029) Joker Poker - French [BrianT] Player's Edge Plus (IP0031) Standard Draw Poker - French [BrianT] Player's Edge Plus (IP0051) Joker Poker - French [BrianT] Player's Edge Plus (IP0058) Standard Draw Poker - French [BrianT] Player's Edge Plus (IP0062) Joker Poker - French [BrianT] Player's Edge Plus (IP0101) Joker Poker - French [BrianT] Player's Edge Plus (IP0103) Joker Poker - French [BrianT] Player's Edge Plus (IP0105) Joker Poker - French [BrianT] Player's Edge Plus (IP0108) Standard Draw Poker - French [BrianT] Player's Edge Plus (IP0111) Joker Poker - French [BrianT] Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT] Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT] Player's Edge Plus (IP0115) Joker Poker - French [BrianT] Player's Edge Plus (IP0116) Standard Draw Poker - French [BrianT] Player's Edge Plus (IP0118) Standard Draw Poker - French [BrianT] Player's Edge Plus (IP0120) Standard Draw Poker - French [BrianT] Player's Edge Plus (X002419P+XP000064) Deuces Wild Bonus Poker - French [BrianT] Player's Edge Plus (X002421P+XP000064) Deuces Wild Bonus Poker - French [BrianT] Player's Edge Plus (PP0043) 10's or Better (International) [BrianT, wolf767] Player's Edge Plus (PP0046) 10's or Better (set 2) [BrianT, wolf767] Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (International) [BrianT, wolf767] Player's Edge Plus (X002276P+XP000055) Black Jack Bonus Poker [BrianT, wolf767] Player's Edge Plus (X000550P+XP000055) Joker Poker (Two Pair or Better) [BrianT] Crazy Cross [Arzeno Fabrice, The Dumping Union] Bouncing Balls (Adult) [system11, The Dumping Union] Maya (set 3) [system11, The Dumping Union] Pleiads (Irecsa) [Erik De Maeyer] Gang Wars (Japan) [jets from emufrance and Layer from neo-arcadia] Pleiads (Spanish bootleg) [Basilio García] Quaaak (bootleg of Frogger) [Martin Ponweiser] Mystery Castle (alternate set) [PinMAME] Atari 4x4 [PinMAME] Black Belt (Squawk and Talk) [PinMAME] Party Animal (German) [PinMAME] Strange Science (German) [PinMAME] Star Wars (1.04) [PinMAME] Baywatch (England) [PinMAME] Rotation VIII (v. 1.15) [PinMAME] Rotation VIII (v. 1.01) [PinMAME] Moon Light (Inder) [PinMAME] Halley Comet (alternate version) [PinMAME] F14 Tomcat (P-5) [PinMAME] Pin-Bot (P-4) [PinMAME] Still Crazy (L-1) [PinMAME] Apollo 13 (1.00) [PinMAME] Independence Day (v2.01) [PinMAME] Playboy (3.02) [PinMAME] Cactus Canyon (1.0) [PinMAME] Cactus Canyon (1.04 Test 0.2) [PinMAME] Congo (1.1) [PinMAME] Safe Cracker (0.91) [PinMAME] Judge Dredd (L-5) [PinMAME] Judge Dredd (L-4) [PinMAME] Star Trek: The Next Generation (P-8) [PinMAME] Star Trek: The Next Generation (P-4) [PinMAME] Star Trek: The Next Generation (LX-3) [PinMAME] The Getaway: High Speed II (P-B) [PinMAME] Corvette (LX2) [PinMAME] Corvette (LA1) [PinMAME] Johnny Mnemonic (0.5R) [PinMAME] No Fear: Dangerous Sports (1.0) [PinMAME] Terminator 3 (3.01) series [PinMAME] Simpsons Pinball party 3.00 series [PinMAME] Harley Davidson 1.03 (UK Only) [PinMAME] Zira [PinMAME] Meg-Aaton (alternate set) [PinMAME] Nautilus [PinMAME] The Raid [PinMAME] Star Fire (alternate set) [PinMAME] Flash Dragon [PinMAME] Skill Flight (Playmatic) [PinMAME] Bone Busters Inc. (French) [PinMAME] Pool Sharks (LA-5) [PinMAME] Flash (L-2) [PinMAME] HyperBall (L-2) [PinMAME] Joust (L-1) [PinMAME] Jungle Lord (L-1) [PinMAME] Thunderball (P-2) [PinMAME] Thunderball (P-3) [PinMAME] Popeye Saves The Earth (LA-4) [PinMAME] Indianapolis 500 (1.0R) [PinMAME] World Cup Soccer (La-2) [PinMAME] Joust 2 - Survival of the Fittest (revision 1) [Joe Magiera] Two Crude (US, set 2) [Artemio Urbina] Tazz-Mania (bootleg on Galaxian hardware with Starfield) [anonymous] Midnight Run: Road Fighters 2 (Asia v1.10) [ShouTime, The Dumping Union] Miss Pukman ('Made in Greece' bootleg) [AUMAP] Zero Time (Datamat) [AUMAP] Raiden Fighters (Evaluation Software For Show, Germany) [Karen, Justin and The Dumping Union] Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 100, CN) [Joerg Hartenberger] Space Invaders (Electromar, Spanish) [Roselson, Ricky2001 from Aumap] Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg) [Paturlas from AUMAP] Galaga '88 (02-03-88) [Andrew Welburn] Peek-a-Boo! (US, ver 1.0) 42 (hack of 1942) [ivanva] SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [Charles MacDonald, ShouTime, The Dumping Union] Tiger Road (US) [Bonky0013, The Dumping Union] Center Court (prototype, MC-8123B) [Alan Meades, Porchy] Lunar Lander (screen test) [Clay Cowgill] New games marked as GAME_NOT_WORKING ------------------------------------ Initial D Arcade Stage (Export) (Rev A) (GDS-0025A) [Ripper006, MetalliC] Rhythm Tengoku [ShouTime, rtw] Magical Butterfly (version U350C, encrypted) [Roberto Fresca] Bonus Chance (W-8) [Roberto Fresca] F-Zero AX (Rev. C) (GDT-0004C) [ShouTime, rtw, R. Belmont] F-Zero AX (Rev. E) (GDT-0004E) [ShouTime, rtw, R. Belmont] Crazy Bonus 2000 [Roberto Fresca] Tetris + Cherry Master (Corsica, v8.01, set 2) [Roberto Fresca, John Mpampoylas ] Tetris + Cherry Master (+K, Canada Version, encrypted) [Roberto Fresca, John Mpampoylas ] Mario Kart Arcade GP 2 (MK21 Ver. A) [Guru] Mario Kart Arcade GP 2 (MK21 Ver. A alt dump) [bobaruni] |
Download: SDLMAME v0.154 32-bit (i386)
Download: SDLMAME v0.154 64-bit (x86_64)
Source: Here
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