2014-07-03

PPSSPP Git (2014/07/03)

EmuCR: PPSSPPPPSSPP Git (2014/07/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Oops, forgot a cast.
* Merge pull request #6490 from unknownbrackets/framebuffer-clut
Fix depal shaders on GLES3 devices
* Fix depal shaders on GLES3 devices.
This path should have only > GL 3.3 or GLES3 so texture() is okay.
* Merge pull request #6491 from unknownbrackets/gpu-minor
Try to fix color test masking on GLES3 devices
* Fix shader blending on ARM GLES3 devices.
We currently ban them from GLES3, and this was interacting with that
incorrectly. Should we still ban them, though?
* Ensure #extension is before non-# tokens.
As required by Tegra devices from reporting.
* Try to fix colormasking on GLES3 devices.
Not tested, though, since I don't have one... from reporting.
* Stop reporting memcpy fbo upload/download.
* Implement sceGzipDecompress and sceDeflateDecompress. Some games (eg. Suto Mani / Strobe Mania) required this. They are now playable. Fixes #146
* Merge pull request #6487 from angelXwind/master
Removed some extraneous tabs in sceKernelModule.cpp
* Removed some extraneous tabs in sceKernelModule.cpp
* Merge pull request #6481 from sum2012/sceKernelModule
Correct sceKernelSelfStopUnloadModule
* Fix space bug
* Use with same code with sceKernelStopUnloadSelfModuleWithStatus

EmuCR: PPSSPP

Download: PPSSPP Git (2014/07/03) x86
Download: PPSSPP Git (2014/07/03) x64
Download: PPSSPP Git (2014/07/03) for Android
Source: Here

1 Comments:

  1. Los builds creados por emuCR funcionan mál por lo que es mejor usar los offciales que estan aquí: buildbot.orphis.net/ppsspp

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