Jpcsp SVN r3583 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3575
Added support for MP3 audio decoding in sceAudiocodecDecode (mainly for
homebrews).
r3576
Small improvement in sceMpegAvcDecode for small videos
r3577
Fixed Issue 377 : UMD Browser throws Java exception when an homebrew is installed
under umdimages.
r3578
Fixed sceFontGetFontInfoByIndexNumber (spotted by sum2012)
r3579
Fixed sceNetAdhocGetPdpStat and sceNetAdhocGetPtpStat: do not return more
objects than specified in input size.
r3580
Added more tests in 3DStudio about frame and depth buffer addresses.
r3581
Fixed FOG in shaders for inverted Z-Axis.
Findings on frame and depth buffer address ranges from 3DStudio tests.
r3582
Updated ProOnline metaserver also in default properties (spotted by onelight).
r3583
Fixed compilation for Java 6 (System.lineSeparator() has been introduced in Java
7), reported by onelight.
Download: Jpcsp SVN r3583
Source: Here
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