![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #325 from Bigpet/master
add dependency on asmjit to rpcs3 project
* fix machine specific path, sorry about that one
* add dependency on asmjit to rpcs3 project, might fix the buildbot
* Merge pull request #324 from Bigpet/splitfixups
remove unexplained commented out code that I added myself with the last PR
* remove unexplained commented out code that I added myself with the last PR
* remove unexplained commented out code that I added myself
* revert asmjit settings change that was meant to only be local for me
* Merge pull request #216 from UnconventionalT/binary-dir-fix
Set build independent binary output dir
* Set build independent binary output dir
Useful for using multimple compilers (gcc/clang) with different compile-time (debug/release)
* Merge pull request #239 from Bigpet/splitproj
Split gui and emulation core into seperate projects
* reset debug output directory
* add back fused gui log classes, this needs to be redone another way
also, add back wx requirement for strfmt
Download: rpcs3 Git (2014/06/09) x64
Source: Here
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