2014-06-07

rpcs3 Git (2014/06/07)

EmuCR: rpcs3 rpcs3 Git (2014/06/07) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* Reverted BE LE comp. changes in some lv2 SCs
* Improvements in SC_Process and other lv2 syscalls
* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t.
NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set's.
TODO: For some types, the corresponding std::set isn't being
updated when an object is created/destroyed. I'll take care of this
soon.
* GcmZcullInfo::Pack and removed 32-bit OAL dll

Download: rpcs3 Git (2014/06/07) x64
Source: Here

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