rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Reverted BE LE comp. changes in some lv2 SCs
* Improvements in SC_Process and other lv2 syscalls
* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t
NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set
TODO: For some types, the corresponding std::set
updated when an object is created/destroyed. I'll take care of this
soon.
* GcmZcullInfo::Pack and removed 32-bit OAL dll
Download: rpcs3 Git (2014/06/07) x64
Source: Here
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