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EmuCR: RetroArch  RetroArch Git (2014/06/07) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
- (XDK D3D) Small correction to D3DDevice_Presents macro
- (D3D) Create macro for D3DDevice_Present
- (XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now
- (D3D) D3DTexture LockRect clear - turned into macro for both PC D3D and XDK D3D
- (D3D) Go through macros for D3DDevice member functions - will be needed for XDK compatibility later on
- (XDK D3D) Changes pt. 2
- more android input changes. rebinding from RGUI works now. need to re-add autodetect and special behavior for some controllers
- (XDK) Changes to bring inline with PC D3D
- (XDK) Implement viewport_info

Download: RetroArch Git (2014/06/07) x64
Download: RetroArch Git (2014/06/07) for Android
Source: Here



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