Emu Loader v7.6.3 Changelog:
Fixed Yet another favorites fix. Game.eIsFavorite var was not updated in the selected games after exiting favorites profile manager Fatality! The last selected game along with game images and game docs were being loaded several times at startup. With video preview enabled, the same video was loading over and over... EmuCon have the same problem. Bad bug, B.A.D. B.U.G.!!! Finish Him! ROMs folders for ZiNc and Supermodel 3 were not being saved in "ini_files\folders_emulators.ini", making them reset on every frontend restart You Lose! Games sizes were doubled with game size + MAME game size; all systems except MAME and HBMAME. You must create games list to fix this (optional); all systems except MAME/HBMAME Watchdog setting on MAME debugger changed to a edit box so you can enter seconds; it's not a on/off setting... Backspace not working when typing in TEdit controls that only accept num Changed Splash screen is resized when using 720x480 / 640x480 resolutions; controls are resized to fix texts; even the image shrinks now and nothing is lost :) I can't test those resolutions, please let me know if texts are not readable Minor tweaks to the games popup menu Minor tweaks in MAME settings screen Delete game files (single game); dialog width is now fixed to 630 pixels. Removed waste of space and easier to maintain. Dialog height still adjusts according to screen resolution Main games filters updated with smaller texts and selection bar Game details form update - minimum resolution recommended for this feature is 1024x768 - smaller text font (left panel) - dynamic form width and height according to text length and lines count (left panel) - if a game have up to 25 ROMs, form height changes based on ROMs count, if higher than left panel's text count - dynamic checksum column size; shorter for CRC32 and larger for MD5 checksum (CHD files, if not tagged as 'nodump') - if text in left panel is too big (more than 179 pixels), it breaks into two lines (word wrap) - form minimum width is 631 pixels Improved none Removed none Added SDLMAME for Windows support! - http://forums.bannister.org/ubbthreads.php?ubb=postlist&Board=8&page=1 - detection of SDLMAME file (*sdl*.*) for proper emulator title - set default SDLMAME settings and game/bios/device settings; MAME settings screen - all unique mame.ini settings are in a new SDLMAME pages; MAME settings screen - in "Output Mode" setting, "Video 1" page, the valid options are dynamically added based on mame.ini ("gl_glsl" entry) or emulator filename (*sdl*.*) - OpenGL shaders support, SDLMAME page; MAME settings screen - Common MAME settings are blended in other pages: video, audio, input; MAME settings screen - HLSL settings are not supported by SDLMAME, they appear disabled if using an SDLMAME executable; MAME settings screen - SDL lightgun mapping (Xinput); SDL2 mouse mapping; SDL2 keyboard mapping settings are supported, but SDLMAME doesn't officially support them yet WARNING: SDLMAME will freeze on exit if you're using OpenGL video output and have either 'eVGA Precision X' or 'MSI Afterburner' running Set default emulator settings and game custom settings for AlterMAME (I hope I didn't miss anything) :) - default settings can be accessed in emulators setup screen or main menu "AlterMAME Default Settings" - custom game/driver/extra settings can be created/deleted in the new games popup menu item "AlterMAME Custom Settings" - only the 'inipath' entry is read from mame.ini and used to create emulator/game settings |
Download: EmuLoader v7.6.3
Source: Here
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