![EmuCR: RetroArch EmuCR: RetroArch](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzkYuBjVNbpnCJ7g5IxXA6uFVh87dvhyA9QVzTq64HAXpg50nB4Q4pV2cYyMezP59Iqw59xLQ0xNz2gL5IC2f8lj_v8ce82Q-eVWCt9QDo6oR8Y8mkh8UwEXLCpPRz3z1dOTiKoorHoY/s1600/msq8E.png)
RetroArch Git Changelog:
- (Menu) Analog to Dpad binds now get used for menu navigation when one of the analog sticks is bound to the D-pad
- update retro_performance environ description
- put frontend_ctx variable into driver struct
- (image_rpng.c) Fix warning
- (Console) Move audio drivers to audio/ directory
- (Input) Move console input drivers to input/ directory - should start getting rid of
all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
- (Apple) Get rid of g_polled_input_data - this previously was necessary for the Apple port because we were running RA on two threads - one UI, one RA.
With one thread it's no longer necessary to memcpy the input data over from one
thread to the other
- (Apple input) Cleanups
- (Apple) Input - some cleanups
Download: RetroArch Git (2014/05/12) x64
Download: RetroArch Git (2014/05/12) for Android
Source: Here
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ReplyDeleteit actually would help from now on, if someone compiled the x32 bit version as well.
ReplyDelete