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EmuCR: RetroArch  RetroArch Git (2014/05/12) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
- (Menu) Analog to Dpad binds now get used for menu navigation when one of the analog sticks is bound to the D-pad
- update retro_performance environ description
- put frontend_ctx variable into driver struct
- (image_rpng.c) Fix warning
- (Console) Move audio drivers to audio/ directory
- (Input) Move console input drivers to input/ directory - should start getting rid of
all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
- (Apple) Get rid of g_polled_input_data - this previously was necessary for the Apple port because we were running RA on two threads - one UI, one RA.
With one thread it's no longer necessary to memcpy the input data over from one
thread to the other
- (Apple input) Cleanups
- (Apple) Input - some cleanups

Download: RetroArch Git (2014/05/12) x64
Download: RetroArch Git (2014/05/12) for Android
Source: Here

2 Comments:

  1. This comment has been removed by the author.

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  2. it actually would help from now on, if someone compiled the x32 bit version as well.

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