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EmuCR: PPSSPPPPSSPP Git (2014/05/31) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6194 from thedax/win32-buildfix
Win32 buildfix.
* Win32 buildfix.
* Qt: Update to libpng17. Update native.
* Native buildfix
* Native update
* Switch to libpng17 to resolve NEON issue on iOS + other bug fixes.
* Merge pull request #6191 from unknownbrackets/gpu-minor
Allow uploads to framebuffers in non-buffered, disable shader blending
* Allow a memcpy upload in non-buffered rendering.
* Support block transfer uploads in non-buffered.
* Don't use shader blending without buffers.
Ugh, making ComputeFragmentShaderID() slower again...
* Support render-to-self on GLES2.
* CMake: Make the code more platform-agnostic and cleaner.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/05/31) x86
Download: PPSSPP Git (2014/05/31) x64
Download: PPSSPP Git (2014/05/31) for Android
Source: Here



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