![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Fix a couple typos, oops.
Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
* Fix #6169. variable was defined in class but treated as local to function in parts. This meant it wasn't being cleared properly when view was recreated (eg. changing language).
* framebuffer-clut fixes for ES2
* Skip cpu change when game not running.
Oops, this happened when changing settings. Fixes #6167.
* Merge pull request #6166 from lioncash/cstr
Get rid of unnecessary c_str calls in VirtualDiscFileSystem.cpp
* Get rid of unnecessary c_str calls in VirtualDiscFileSystem.cpp
* Merge pull request #5767 from hrydgard/framebuffer-clut
Color-convert framebuffers that are bound as CLUT textures
* Hopefully fix the Manhunt red/green swap
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2014/05/28) x86
Download: PPSSPP Git (2014/05/28) x64
Download: PPSSPP Git (2014/05/28) for Android
Source: Here
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