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NintendulatorNintendulator SVN r1302 is compiled. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.

Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.

Nintendulator SVN Changelog:
r1302
MUST use SprData[] here, since SprBuff will get overwritten by the time it gets to the collision check
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Download: Nintendulator SVN r1302
Source: Here

1 Comments:

  1. I hate to say this, but emulation of 'hardware quirks' (most of which are put in as a rudimentary form of DRM) might not be the best thing to do. Instead, we should try to NOT emulate those quirks as much as possible and then have a 'fix' for those specific situations where the hardware quirk is necessary that makes the quirk unnecessary to emulate.

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