MAME SVN r30582 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME SVN Changelog:
r30582
New clones added: -Zira [PinMAME] -Meg-Aaton (alternate set) [PinMAME] -Nautilus [PinMAME] -The Raid [PinMAME] -Star Fire (alternate set) [PinMAME] -Flash Dragon [PinMAME] -Skill Flight (Playmatic) [PinMAME]
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r30581
fixed DEBUG compilation (nw)
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r30580
New clones added: -Terminator 3 (3.01) series [PinMAME] -Simpsons Pinball party 3.00 series [PinMAME] -Harley Davidson 1.03 (UK Only) [PinMAME]
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r30579
m37710: support direct read [Alex Jackson]
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r30578
new PE+ sets New Clones Added ----------------------------------------------- Player's Edge Plus (PP0043) 10's or Better (International) [BrianT, wolf767] Player's Edge Plus (PP0046) 10's or Better (set 2) [BrianT, wolf767] Player's Edge P...
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r30577
prepare for alt rendering (nw)
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r30576
more function collapse adjustments prior to trying to proper refactoring (nw)
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r30572
(MESS) msx.c: Added preliminary msx audio support. (nw)
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r30571
let's try the fstarfrc logic here (nw)
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r30570
Straightened the timing code. With solver parameter DYNAMIC_TS=1 the system now steps each analog subnet individually by using a LTE approach. With DYNAMIC_TS=0 pure fixed timestepping is used.
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r30568
start collapsing the code (nw)
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r30567
Amiga: Fix some Zorro slot bugs. Add the Commodore A2052 Zorro-II card as an example for a basic memory expansion. Add the Buddha IDE controller Zorro-II card (not working yet though).
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r30566
resume work trying to unify these a little (nw)
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r30565
fixed usage of uninitialized members in i2cmem_device (nw)
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r30562
screen.c: remove redundant checks from update_partial() (nw)
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Download:MAME SVN r30582 x86
Download:MAME SVN r30582 x64
Source: Here
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