Jpcsp SVN r3516 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3512
Improved the loading of the external software library: try to load only the dll
which is available under the lib/windows-xxx directory, based on the CPU
capabilities. E.g.: if the CPU supports AVX2 but only the SSE41 library is
available, load it. As soon as the AVX2 library is present, prefer the AVX2
library.
r3513
Cleanup class no longer used.
r3514
Added SysclibForKernel_memset, SysclibForKernel_strcpy, SysclibForKernel_strcmp,
StdioForKernel_printf: used by Bugz homebrew.
r3515
Validity check in sceDisplaySetMode (based on JpcspTrace): invalid value used by
Chromium homebrew.
r3516
Fixed drawSpeed in sceUtilitySavedataUpdate()
Download: Jpcsp SVN r3516
Source: Here
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