Big Blue (2014/05/23) is released. Big Blue is a frontend for any command line program (MAME or any game) that works on any setup. You can use it with an arcade cabinet with a 15khz arcade monitor or a desktop computer with a 3840x2160 monitor.
What's unique about this frontend is that the frontend itself is a video game. Player 1 and 2 can fight each other to determine who gets to select the game.
See Big Blue in action here:
Big Blue's night theme:
Features:
* FREE! Source code available on request; let me know if you find problems or want to make improvements
* Fully playable mini-game built into the frontend; George and R9-A fight each other for control over the game selection
* Supports any program that you can run from the command line; if you can run it from the command line, you can launch it from Big Blue
* Easy and simple game list configuration that won't have to be changed continually with each new version of an emulator
* Runs at any resolution or aspect ratio (320x240 all the way up to 3840x2160 have been tested)
* Theme that changes depending on the time of day
* Pixel shader effects
* Full sound and music
* Built-in screensaver with a configurable timer
* Ability to shutdown or restart computer when exiting the frontend
* Configurable frontend controls
Big Blue Changelog::
05/23/2014
- Fixed alignment of debris in portrait mode
- Added speed modifier so that George doesn't climb the building at the speed of light when in portrait mode.
- If George dies while he's behind the energy bars, the energy bars no longer stay transparent through the end of the round.
- When the time runs out during a versus match, the numbers beneath the energy bar revert to their normal colors just like SF2.
- Added vertical game XML file and started adding snapshots for vertical games.
05/22/2014
- When running in portrait/rotated mode, Big Blue will now change the game snapshot to 3:4 aspect ratio so that screenshots of vertical games won't be distorted
- SF2-style energy bars are now generated programmatically instead of using a sprite rip from the original game; this allows Big Blue to display the energy bars without any gaps at any resolution without any resolution specific hacks
- Snapshot border now uses an opacity layer instead of baking the shadow into the image
- Added portrait mode SF2 image for the snapshot during a versus game
Download: Big Blue (2014/05/23)
Source: Here
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