2014-04-13

PPSSPP Git (2014/04/13)

EmuCR: PPSSPPPPSSPP Git (2014/04/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5862 from raven02/patch-2
Put in parameters for sceMp3LowLevelInit/Decode
* Put in parameters for sceMp3LowLevelInit/Decode
* Merge pull request #5859 from raven02/patch-1
Implement in-shader ABSDIFF blending mode
* Should be id0
* Turn off regular alpha blending
* Handle ABSDIFF blending mode using GL_EXT_shader_framebuffer_fetch
* Merge pull request #5854 from unknownbrackets/fbo-sizing
Try to improve FBO sizing
* Rather than only enlarging, watch for persistence.
If the game keeps using something at a new size, we know it's time to make
some adjustments.
* When uploading video pixels, detect w/h by size.
Sometimes the framebuffer size is incorrect, but kinda works... but this
is a problem for the video. Using the size gets us better.
In Wild Arms XF, the framebuffer is 512x512, but that's not right. It's
clear it should be 480x272.
* If a larger framebuffer is needed, upgrade it once.
This should prevent issues where it gets larger and smaller like in the
past.
* Merge pull request #5857 from raven02/patch-1
Regression fix #5769
* Regress fix https://github.com/hrydgard/ppsspp/issues/5769
* Merge pull request #5853 from sum2012/soft-gpu
Avoid unknown get pointer in Rasterizer.cpp
* Avoid unknown get pointer in Rasterizer.cpp
Find in #5350 in softgpu
* Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.
Also, correctly decrease downcount on x86.
* Merge pull request #5841 from unknownbrackets/ge-signals
Improve sync and pause GE signal handling

EmuCR: PPSSPP

Download: PPSSPP Git (2014/04/13) x86
Download: PPSSPP Git (2014/04/13) x64
Download: PPSSPP Git (2014/04/13) for Android
Source: Here

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