MAME SVN r29856 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME SVN Changelog:
r29856
Did remaining, those that left are in CPU devices, and one case that need confirmation after but thing is it's overwriting one from i186 core (nw)
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r29855
Replaced set_irq_acknowledge_callback with proper MCFG_CPU_IRQ_ACKNOWLEDGE_DRIVER/DEVICE (nw)
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r29854
Fixed mac validation (nw)
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r29853
inder_vid.c - Mirrored TMS34010 RAM at 0x7fc00000 and 0xffc00000. With the previous TMS34010 change, this fixes the window clipping issues at y=0 [Phil Bennett]
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r29852
- TMS34010: Use the CONVSP/CONVDP registers to adjust source and destination addresses when window clipping or y-reverse is applied [Phil Bennett]
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r29850
next: fix the vblank disables [O. Galibert]
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r29849
juicebox.c: reduced tagmap lookups (nw)
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r29848
s3c44b0_device: converted to devcb2 (nw)
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r29847
adsp21xx_device: converted to devcb2 (nw)
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r29846
m68000: implement TAS callback (currently only used by megadrive) in a more sensible and versatile way [Alex Jackson]
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r29845
resolved conflict between "alto2" set and device name (nw)
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r29844
m68000 callbacks to delegates (nw)
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r29842
fixed initialization of diablo_hd_device::m_description (nw)
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r29841
fixed Visual Studio compilation (nw)
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r29837
synchronized mame.mak and mess.mak (nw)
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r29836
Fixed compile. (nw)
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r29835
Fixed compile. (nw)
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r29833
namcona1.c: reduce tagmap lookups using ioport_array (nw)
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r29830
ioport_array_finder improvement: [Alex Jackson]
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r29829
Using delegates for 68307 (nw)
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Download:MAME SVN r29856 x86
Download:MAME SVN r29856 x64
Source: Here
2014-04-23
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