MAME SVN r29508 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME SVN Changelog:
r29508
namcona1.c: clean up ROM loading, etc. [Alex Jackson]
---------------------
r29507
huc6261: converted to use inline config. nw.
---------------------
r29505
crtc_ega: updated to use devcb2, inline configs and delegates. nw.
---------------------
r29504
hmm, i can't get golgo13 gun aim working, something wrong with h8_adc?
---------------------
r29503
assume portb high bit is read-only
---------------------
r29502
Added Co-Processor sub-types to ARM CPU, hooking a special case for VL86C020 used by Acorn Archimedes, nw
---------------------
r29501
generic_keyboard_device, generic_terminal_device and teleprinter_device: converted to devcb2 (nw)
---------------------
r29500
hd63450: mask error irq (nw)
---------------------
r29499
dp8390_device: converted to devcb2 (nw)
---------------------
r29498
wd11c00_17_device: converted to devcb2 (nw)
---------------------
r29497
g1_device: converted to devcb2 (nw)
---------------------
r29496
ramdac: updated to use inline configs. nw.
---------------------
r29495
i8279 is now hooked up agaim in the maygay drivers (nw)
---------------------
r29494
forgot to remove this. nw.
---------------------
r29493
hd63484: updated to use inline configs. nw.
---------------------
r29492
mb_vcu: updated to use inline configs. nw.
---------------------
r29491
Bump UI gfx viewer column limit up (nw)
---------------------
r29490
t6a04: updated to use inline configs. nw.
---------------------
r29489
this fixes golgo13 (note: namcos12 is the only place where psx vblank_state is used, we should be safe)
---------------------
r29488
silencing cmpro. nw.
---------------------
r29487
ATTN Aaron: the core does not seem to like large amounts of RAM and dies with "FATALERROR: Duplicate save state registration entry (memory/:maincpu/0/00000000-ffffffff)" is this a limitation of the save system or a bug?
---------------------
r29486
td0_dsk: cleanup (nw)
---------------------
r29484
konamigx: better wet/dry levels. Will tune these more later. (nw)
---------------------
r29483
Fixed build. (nw)
---------------------
r29482
namcona1.c: use set_palette_offset for tilemaps; use GFXDECODE_RAM; more cleanups [Alex Jackson]
---------------------
Download:MAME SVN r29508 x86
Download:MAME SVN r29508 x64
Source: Here
2014-04-10
Random Related Topic
0 Comments
Post a Comment