2014-04-20

BizHawk SVN r6385

EmuCR: BizHawkBizHawk SVN r6385 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r6385
use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread.
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r6384
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
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r6383
Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
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r6382
Those debugger UI files were a bad idea or at least premature
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r6381
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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r6380
Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
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r6379
Start an Atari 2600 debugger dialog
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r6378
include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now
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r6377
Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
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Download: BizHawk SVN r6385
Source: Here

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