The options are few: Texture cache: Enable emulation of the PSX GPU texture cache. Interlace half rate: Refresh interlace as full frames, and not one field at a time. Progressive double scan: Render each line twice to avoid black empty lines. Bright scanlines: Render scanlines with half brightness instead of black. No scale: Render centered unscaled image (=fast but small). Limit frame rate: Limit the framerate to 50/60 frames per second. New GPU: Emulate the new (v2) GPU as used in later (common) PSX models. Display type: Select emulated display type. Affects visible resolution. History: 1.6 (2014-01-01): Added display option. 1.5 (2013-12-31): Texel cache fixes. Cleanups. 1.4 (2013-09-07): XY-flip (mirror) emulation (v2 only). Fixed tpage bug. Texture cache improvements. Improved status emulation. 1.3 (2013-08-23): Added emulation of new GPU version (v2). 1.2 (2013-07-01): Optimized display code. 1.1 (2013-06-29): Optimizations. Handle 24-bit mode. Use DirectDraw. Bugfixes. 1.0 (2013-06-03): First release. |
Download: AmiDog's GPU Plugin v1.6
Source: Here
This came out of nowhere.
ReplyDeleteIt works somewhat good on my end.
works but in fullscreen is too slow , but is good plugin
ReplyDeletecontinue Amidog's ;-) for the next version, thanks
It's software emulation so don't bother, I'm waiting for pcsx2 to support psx
ReplyDelete