rpcs3 Git (2014/03/02) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Reverted 'Unimpl.' warning on some SPU instr.
I'm sorry. I deserve punishment and torture for this.
* Minor fixes: SPU, sys_mmapper, and cmd-line args.
* Some SPU instructions updated:
- Updated wrong instructions: SHLH, FRDS
- Added UNIMPLEMENTED warning to: HBR, HBRA, HBRR
* Updated sys_mmapper_allocate_memory declaration in SysCalls.h
* Added sceNp.cpp to project
* Added checkbox in the Settings menu for exiting RPCS3 when
sys_process_exit (SC_Process.cpp) is called. Unfortunately, due to some
problems, this checkbox doesn't have a real effect yet.
Download: rpcs3 Git (2014/03/02) x86
Download: rpcs3 Git (2014/03/02) x64
Source: Here
When I see changelog like this, I wish all those people who believe that emulator of such kind can grow up from one day to another would see this... Of course I am talking about fake emulators which are all over youtube, people need to realize that real development of real emulators takes long years and even then after it successfully can play first game, developers find countless of others that are still not playable or not correctly, countless of bugs and the more they develop it, the more bugs they introduce because that is what development of such kind is, time consuming trial and error, not a miraculous software that comes out in one or two days and claims to be able to run *insert-name-of-any-latest-console-game-here*...
ReplyDeleteI also get angry at people that are like my computer can play every N64 game since I have yet to see a 100% compatible N64 emulator yet. I mean most play and that is a system from a good deal of generations ago. Like how the FX chip was not fully emulated till the early 2000s. Things take time and there is a lot of luck, yet developers make their luck by continuing to try.
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