It is mainly targeted towards advanced hobbyists that wants to get their hands dirty and dabble with light programming as part of larger build projects e.g. HTPCs and gaming cabinets, and is as such not directly intended for "plug-n-play" type of use.
Features:
- Video playback
- LED Controller support
- Basic 2D features (animations, transformations, picking)
- Detailed event-model
- Scriptable (in LUA currently)
- Able to hijack rendering / input from launched targets and expose as scriptable entities
- OGG music / WAV sample playback
- Database backend
- Highly tunable performance characteristics
Arcan v0.4.0 Changelog:
General changes Monitoring mode now uses the same namespace as themes, can now load .lua crashdumps The core-engine builds and runs on arm/egl devices (e.g. raspberry PI), no working input layer or resolution switching controls yet. _math performance is horrible before we get working ARMv6 + NEON optimized options. Frameserver API cleaned up, reworked build-system and source organisation. Optional avfeed- frameserver added, this is just a skeleton to ease writing custom data sources ( corresponding lua calls are launch_avfeed) and needs to be enabled build-time. Frameservers can now (except on windows) be built in a split- mode, where each subtype (movie, encode, libretro etc.) gets its own binary. Alignment issues when running SIMD optimized math adjusted OSX support partially re-added, no packaging / UI work as of yet. Monitoring mode changed slightly, instead of forking, we now set envvar and re-exec ourselves to accommodate for systems with broken broken fork() support (seriously OSX...) LUA API changes initial API documentation coverage now at 100%, language and descriptive qualities for individual pages still have a lot to go, this will be improved gradually. system_load now accepts an optional trigger to disable _fatal calls when asked to load a broken script target_coreopt added to force key,val options to target frameserver target_verbose hints frameservers and their internal processing to expose more detailed data (e.g. pts/framecount/frameskipping for decode and encode) define_calctarget added, similar in style to a recordtarget (without any audio) that exposes buffer data as a callback to a provided lua function target_synchronous disables PTS enforcement and blocks on sync with frameserver and with GPU (only for very specific uses) exposing lua api to the VM is delayed until just before the themename() entry-point all C<->LUA functions are now mapped to a LUA_TRACE(luasymbolname) macro (where ctx refers to the lua_State pointer) for engine dev. to ease customized tracing, by default, the macro is just empty. system_snapshot function added (similar to a crashdump but can be invoked by script dev.) image_children now returns correct VIDs more functions aggressively shut down if a broken VID is provided Libretro frameserver Support for Core Options Support for 3D Cores (may cause some problems with certain window managers as we need to spawn full windows to get access to an off-screen FBO) Improved support for analog devices and filtering Rollback based input latency masking support added (experimental) Database tool Improved builddb times and fixes for libretro core scanning Now adds support for .descr files in games/target folder to disable and override scanning |
Download: Arcan v0.4.0
Source: Here
0 Comments
Post a Comment