PPSSPP Git (2014/02/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #5370 from unknownbrackets/defines
Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
* Allow PSPModel to be set/saved on mobile devices.
Fixes #5289, still defaulting off on mobile.
* Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
* Clean up defines in MSVC project files.
This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
* Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
* Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang. Also fixes tests. Oops.
* Merge pull request #5372 from sum2012/patch-1
Increase sceUtility*InitStart log level
* Increase more log level for InitStart
* Increase sceUtilityOskInitStart log level
* Merge pull request #5371 from unknownbrackets/msvc-2013
Update project to use MSVC 2013 tools
* Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
* Merge pull request #5369 from unknownbrackets/savedata
Make sure to check current status for changes
* Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.
Also, error when using InitStart() during Shutdown(), per tests.
* Merge pull request #5368 from unknownbrackets/savedata
Use a delay to approximate timing of savedata status changes
* Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
* Return an error in FILES based on SDK version.
Tested to require this exact version to return that error. Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
* Merge pull request #5366 from raven02/patch-14
Add ERROR_MPEG_AVC_INVALID_VALUE
* Return ERROR_MPEG_AVC_INVALID_VALUE
* Add ERROR_MPEG_AVC_INVALID_VALUE
* Merge pull request #5361 from unknownbrackets/sas
Improve SAS ADSR rates and types
* Dumb typo.
Download: PPSSPP Git (2014/02/09) x86
Download: PPSSPP Git (2014/02/09) x64
Download: PPSSPP Git (2014/02/09) for Android
Source: Here
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