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EmuCR: BizHawkBizHawk SVN r6090 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r6090
PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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r6089
add ID to bizhawk CDL file, to make it easily distinguishable
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r6088
add quick dirty text document describing the CDL format for those who don't like C#
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r6087
PCE CDL: more on previous commit
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r6086
PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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r6085
maybe fix GMV movie imports. i have no time to test this
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r6084
PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains.
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r6083
Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better
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r6082
PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
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r6081
Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog
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r6080
PCE CDL: stuffs
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r6079
analog controls: add ability to unbind buttons
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r6078
PCE: some CDL stuff, not hooked up yet
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r6076
snes-repair BG layer toggling
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r6074
PCE: fix CoreGenerator solution
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r6073
revert r6072
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r6072
i must commit this because we aren't using git
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Download: BizHawk SVN r6090
Source: Here



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