![EmuCR: RetroArch EmuCR: RetroArch](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzkYuBjVNbpnCJ7g5IxXA6uFVh87dvhyA9QVzTq64HAXpg50nB4Q4pV2cYyMezP59Iqw59xLQ0xNz2gL5IC2f8lj_v8ce82Q-eVWCt9QDo6oR8Y8mkh8UwEXLCpPRz3z1dOTiKoorHoY/s1600/msq8E.png)
Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.
RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.
RetroArch v1.0.0.0 (2014/01/05) Changelog:
- RGUI has gotten a face lift in user friendliness. * On first startup, a start screen is shown with the basic hotkeys for RGUI. This should help new users use RGUI. * Gamepad configuration can now be done from within RGUI. Not all hotkeys are exposed, but the most important ones are. * The .info-file concept from OSX/iOS ports of RetroArch have been made mainline. These files contain basic metadata which helps RGUI be more user friendly. - When choosing libretro cores, more friendly names are shown instead of the raw dll paths. - Load Game (Detect Core) is added to the menu. This allows you do choose a ROM directly without having to switch the libretro core first. If multiple cores can match to the extension, a list will be presented with relevant cores. Even .zip files are supported in this way, as it will try to match against files within the zip. |
Download: RetroArch v1.0.0.0(2014/01/05) x86
Download: RetroArch v1.0.0.0(2014/01/05) x64
Source: Here
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