PPSSPP Git (2014/01/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Clear out the jit pointer on shutdown. Some cleanup.
* Merge pull request #5251 from thedax/crashFix
All platforms: Fix a crash where enabling Debug Statistics before entering a game, then disabling it after exiting a game causes the JIT to try to clear cache, when it's pointless
* Don't crash when enable debug stats is enabled in a game, then turned off after exiting a game.
* Merge pull request #5253 from unknownbrackets/struct-align
Clean up alarm struct alignment, don't set pad to anything
* Add manual padding to NativeAlarm for alarm status.
Seems to matter on iOS.
* Don't set the file list entry pad to anything.
Per tests on a PSP.
* Merge pull request #5252 from sum2012/PATCH-1
Reduce sceKernelGetSystemTime log level
* Reduce sceKernelGetSystemTime log level
spam in Pacman World 3
* Merge pull request #5254 from sum2012/patch-2
Update scePsmfPlayerGetAudioOutSize log
* Update scePsmfPlayerGetAudioOutSize log
* Merge pull request #5248 from sky-zer/savedata-fix
SceUtilitySavedataFileListEntry correction
* SceUtilitySavedataFileListEntry correction.
* Merge pull request #5247 from unknownbrackets/callbacks
Work around a callback issue and a strange debug-only crash
* Workaround a strange zlib crash in debug mode only.
* Force rescheduling within a callback.
Seems to fix #4914. We already have a larger bug for callbacks.
* Merge pull request #5246 from sky-zer/MFi_fix
Buildfix for iOS SDK < 7
* not need
* Buildfix for iOS SDK < 7. Correct controller reconnection handling.
* Make a few of the Aac functions reporting.
* Merge pull request #5244 from raven02/patch-7
Wrap sceAac()
* Wrap sceAac()
* MediaEngine/atrac: Initialize some variables, remove use of some deprecated functions
Download: PPSSPP Git (2014/01/28) x86
Download: PPSSPP Git (2014/01/28) x64
Download: PPSSPP Git (2014/01/28) for Android
Source: Here
2014-01-28
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