PCSX2Fx v2.00 Revised is released. PCSX2Fx is a Custom Shaders for GSdx.
PCSX2Fx Current effects included:
- UHQ FXAA
- Bicubic FS Filtering
- Gaussian FS Filtering
- High Quality Blended Bloom
- Per-Channel Gamma Correction
- Scene Tone Mapping
- RGB Colour Correction
- S-Curve Contrast Enhancement
- Texture Sharpening
- Pixel Vibrance
- Post-Complement Colour Grading
- Cel Shading
- Scanline Emulation
- Vignette
- Subpixel Dithering
PCSX2Fx v2.00 Revised Changelog:
- FXAA: slightly improved the quality 4 preset, & pre-luminance calculations.
- FXAA: removed the debug option, as it should no longer be needed, as the FXAA is completed. It was also interfering with the gamma correction, when enabled.
- Gamma Correction: Implemented a new gamma correction curve to replace the pow function previously used, which I think yields nicer, more accurate results.
- Bloom: some small improvements to the bloom blending output.
- Colour Correction: Also implemented a new curve for the pre tone mapping colour correction.
- Tonemapping: Improved some colour conversion operations.
- Tonemapping: Added RGB colour curve options, for Red, Green, and Blue respectively.
- Tonemapping: Added Filmic Tonemapping as a tonemap type to choose. The two types are now - Natural(default), and Filmic(cinematic style)
- Contrast: Improved contrast curve type 1.
- Other general coding cleanup, and improvements
Download: PCSX2Fx v2.00 Revised
Source: Here
2014-01-03
yay thanks devs :D
ReplyDeleteThe devs dont came here and read it.
ReplyDeleteha i know pff got you lol...
Deletehow put this shader in pcsx2 ?
ReplyDelete@jonathan,
ReplyDeleteExcuse me ? They dont made this FX version.. Its unoffical . PCSX2 team has nothing to do with it. If you dont believe me.. ask them at the forum at PCSX2. I hope that I am wrong but .. ask them. :D