MacFCEU v0.8a8 is released. MacFCEU is a Mac OS X port of FCE Ultra. A Mac OS-specific port of FCE Ultra 0.98.13 - an NES/Famicon emulator. Classic and Carbon are supported exclusively.
MacFCEU 0.8a8 2014.01.22 **** Mac OS Classic build only *** The Carbon build is omitted due to the inability to test it. For accurate (or fairly) Classic emulation, try Basilisk II, either a modern version (for faster systems) or build 143 (for older). Current features include: NSFe support, a PPU tile viewer, a customized speed option, a command line-interfaced debugger with a C-like expression parser. Recent changes include: Lower system requirements (couldn't go any lower than OS 7.0). High-sample rate sound on more Mac OS systems (real or emulated). Bug fixes and optimizations. Better real-time playback and smoother sound w. quadruple buffering. MMC5 high CHR bank storage. Ability to select an individual file within a Zip archive (list window). (0.8a7+) Added volume settings for all emulated expansion hardware. Updated the disassembler, but mostly the assembler. Fixed FME/N163 addressing conflict. Put PPU scanline (L#) and pixel address (@#) on Debugger sidebar. Fixed breakpoint and command line bugs (e.g., using en-dash as minus). The 6502/10 assembler is ready for general use, and supports most formats, some special keywords and preprocessing directives, including .if[[n]def], .define and .undef. Procedure management moves all .proc code to the end. The miniunz code for the ZLib library was also updated (earlier) to process MACOSX resource forks. - See the Changelog for more details. ==== Minimal Requirements ==== System 7.0 or later (7.5.5+ recommended) A 68020 or better - over 200 MHz for real time performance. (Some carts and NSFs are more demanding.) 2700KB of RAM (Largest Unused Block), preset to 4 MB/3 MB |
Download: MacFCEU v0.8a8
Source: Here
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